问题描述
根据将于 8 月生效的新 Play 商店政策 * 我需要确保我的应用不仅提供 32 位版本,还提供 64 位版本,但是当我尝试生成该版本时通过 NDK,我总是得到相同的库.经过反复尝试,我刚刚收到一个没有任何lib"文件夹的apk.
According to the new Play Store policy * that will take effect in August * I need to ensure that my app provides not only the 32-bit version, but also a 64-bit version, but when I try to generate that version through NDK, I always get the same libs. After trying and trying and trying, I just received an apk without any kind of "lib" folder.
我尝试在 gradle 上使用 abiFilters 设置 NDK,但没有任何更改...
I've tried to set NDK with abiFilters on gradle and got no changes...
defaultConfig {
applicationId "com.myproject.supermidia"
minSdkVersion 17
targetSdkVersion 26
versionCode 20192201
versionName "2.4"
multiDexEnabled true
vectorDrawables.useSupportLibrary = true
}
推荐答案
为了为 ARM(和 x86
模拟器)构建,拆分应该看起来像这样.x86_64
可能有点没用,因为 x86_64
模拟器很慢,而且没有我知道的硬件......
In order to build for ARM (and the x86
emulator), the splits should look alike this. x86_64
might be a little useless, because the x86_64
emulator is slow and there is no hardware I'd be aware of ...
android {
defaultConfig {
...
externalNativeBuild {
cmake {
arguments "-DANDROID_ARM_NEON=TRUE", "-DANDROID_CPP_FEATURES=rtti exceptions"
}
}
}
externalNativeBuild {
cmake {
path file('src/main/cpp/CMakeLists.txt')
}
}
splits {
abi {
enable true
reset()
include "armeabi-v7a", "arm64-v8a", "x86"
universalApk true
}
}
}
这篇关于无法在我的项目中生成 x64 版本的 apk的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!