本文介绍了C ++/OpenGL-旋转矩形的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
对于我的项目,我需要旋转一个矩形.我以为,这很容易,但是运行时却出现了无法预测的行为.
For my project i needed to rotate a rectangle. I thought, that would be easy but i'm getting an unpredictable behavior when running it..
这是代码:
glPushMatrix();
glRotatef(30.0f, 0.0f, 0.0f, 1.0f);
glTranslatef(vec_vehicle_position_.x, vec_vehicle_position_.y, 0);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f);
glVertex2f(0, 0);
glTexCoord2f(1.0f, 0.0f);
glVertex2f(width_sprite_, 0);
glTexCoord2f(1.0f, 1.0f);
glVertex2f(width_sprite_, height_sprite_);
glTexCoord2f(0.0f, 1.0f);
glVertex2f(0, height_sprite_);
glEnd();
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glPopMatrix();
问题在于,我的矩形在旋转时正在窗口中的某个位置进行平移.换句话说,矩形不保持位置:vec_vehicle_position_.x
和vec_vehicle_position_.y
.
The problem with that, is that my rectangle is making a translation somewhere in the window while rotating. In other words, the rectangle doesn't keep the position : vec_vehicle_position_.x
and vec_vehicle_position_.y
.
出什么问题了?
谢谢
推荐答案
您需要翻转转换的顺序:
You need to flip the order of your transformations:
glRotatef(30.0f, 0.0f, 0.0f, 1.0f);
glTranslatef(vec_vehicle_position_.x, vec_vehicle_position_.y, 0);
成为
glTranslatef(vec_vehicle_position_.x, vec_vehicle_position_.y, 0);
glRotatef(30.0f, 0.0f, 0.0f, 1.0f);
这篇关于C ++/OpenGL-旋转矩形的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!