问题描述
因此,我需要覆盖camera2预览并通过在顶部叠加透明覆盖层在预览视频图像上绘制一个矩形.我从这里的基本Camera2代码开始: https://github.com/googlesamples/android-Camera2Basic
So, I need to overlay the camera2 preview and draw a rectangle on the preview video image by layering a transparent overlay on top. I started with a basic Camera2 code here: https://github.com/googlesamples/android-Camera2Basic
以上使用TextureView进行相机预览.
the above use TextureView for camera preview.
接下来,我在项目中添加了以下类
Next, I added the following class to project
private class CustomView extends SurfaceView {
private final Paint paint;
private final SurfaceHolder mHolder;
private final Context context;
public CustomView(Camera2BasicFragment context) {
super(context.getActivity().getBaseContext());
mHolder = getHolder();
mHolder.setFormat(PixelFormat.TRANSPARENT);
this.context = context.getActivity().getBaseContext();
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.WHITE);
paint.setStyle(Paint.Style.STROKE);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
invalidate();
if (mHolder.getSurface().isValid()) {
final Canvas canvas = mHolder.lockCanvas();
Log.d("touch", "touchRecieved by camera");
if (canvas != null) {
Log.d("touch", "touchRecieved CANVAS STILL Not Null");
canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
canvas.drawColor(Color.TRANSPARENT);
canvas.drawCircle(event.getX(), event.getY(), 100, paint);
mHolder.unlockCanvasAndPost(canvas);
new Handler().postDelayed(new Runnable() {
@Override
public void run() {
Canvas canvas1 = mHolder.lockCanvas();
if(canvas1 !=null){
canvas1.drawColor(0, PorterDuff.Mode.CLEAR);
mHolder.unlockCanvasAndPost(canvas1);
}
}
}, 1000);
}
mHolder.unlockCanvasAndPost(canvas);
}
}
return false;
}
}
在进行这项工作时,我需要一些帮助..显然,尚未使用新类.我还需要更新overlay xml,以在摄像头预览顶部添加第二个透明TextureView.这是我的原始布局:如果有人可以告诉我如何使新类起作用,并告诉我要添加到布局中的内容,将不胜感激.
I need some help in making this work.. Obviously the new class is not used yet. I also need to update the overlay xml to add a second transparent TextureView on top of the camera preview one. Here is my original layout:Would be very appreciated if anyone can tell me how to make the new class work, and tell me what to add to the layout.
这是fragment_camera2_basic.xml
here is fragment_camera2_basic.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.example.android.camera2basic.AutoFitTextureView
android:id="@+id/texture"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentStart="true"
android:layout_alignParentTop="true" />
<FrameLayout
android:id="@+id/control"
android:layout_width="match_parent"
android:layout_height="112dp"
android:layout_alignParentBottom="true"
android:layout_alignParentStart="true"
android:background="@color/control_background">
<Button
android:id="@+id/picture"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:text="@string/picture" />
<ImageButton
android:id="@+id/info"
android:contentDescription="@string/description_info"
style="@android:style/Widget.Material.Light.Button.Borderless"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical|right"
android:padding="20dp"
android:src="@drawable/ic_action_info" />
</FrameLayout>
</RelativeLayout>
和activity_camera.xml
and activity_camera.xml
<?xml version="1.0" encoding="utf-8"?><!--
-->
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/container"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#000"
tools:context="com.example.android.camera2basic.CameraActivity" />
推荐答案
添加
<LinearLayout
android:id="@+id/surface"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" />
在片段内.我已经在AutoFitTextureView和FrameLayout周围添加了RelativeLayout,但是不确定是否需要这样做.
Within the fragment. I've added a RelativeLayout around AutoFitTextureView and FrameLayout, but not sure if that is needed.
将onCreateView更改为
Change onCreateView to
View view = inflater.inflate(R.layout.fragment_camera2_basic, container, false);
LinearLayout surface = (LinearLayout)view.findViewById(R.id.surface);
surface.addView(new CustomView(this));
return view;
这篇关于android Camera2 API + TextureView叠加层,可在相机预览上进行绘制的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!