问题描述
团结并不喜欢这个,而是经过研究和来自团结的警告
Unity is not liking this and upon research and a warning from unity
(您正在尝试使用'new'关键字创建MonoBehavior.不允许这样做.只能使用AddComponent()添加MonoBehaviours.或者,您的脚本可以从ScriptableObject继承,也可以根本不继承基类.)
("You are trying to create a MonoBehavior using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively your script can inherit from ScriptableObject or no base class at all.)
我知道AddComponent,但是我不太想那是我想要的.
I know of AddComponent, but I don't quite think that's what I want.
public Boids boids = new Boids();
Boids是我的二等班.我在一个教程上看到了这项工作,所以我对于为什么在Monodevelop中不起作用感到困惑.
Boids is my 2nd class. I saw this work on a tutorial, so I'm kind of confused on why this doesn't work in Monodevelop.
推荐答案
非常容易Google ...
Pretty easy to google...
http://forum.unity3d.com/threads/119537-You-are-trying-to-create-a-MonoBehaviour-using-the-new-关键字
这与Boids继承的内容有关.显然,新方法不是实例化对象的正确方法,应该使用统一框架
It's to do with what Boids inherits. New is apparently not the correct way to instantiate the object, it should be instatiated using the unity framework
gameObject.AddComponent<Boids>()
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