本文介绍了如何在.net实施ConcurrentHashSet的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想在ConcurrentDictionary的精神来实现ConcurrentHashSet,采取的办法是使用一个内部的支持ConcurrentDictionary,写小委派的方法,这是我有多远了,但还有集合论方法是我坚持的,尤其。我不知道如果我可以用一个foreach,但仍不能违反并发

 公共类ConcurrentHashSet< TElement> :的ISet< TElement>
{
    私人只读ConcurrentDictionary< TElement,对象> _内部;

    公共ConcurrentHashSet(IEnumerable的< TElement>元素= NULL)
    {
        _internal =新ConcurrentDictionary< TElement,对象>();
        如果(元素!= NULL)
            UnionWith(元素);
    }

    公共无效UnionWith(IEnumerable的< TElement>其他)
    {
        如果(其他== NULL)抛出新ArgumentNullException(其他);

        的foreach(在其他变种otherElement)
            添加(otherElement);
    }

    公共无效IntersectWith(IEnumerable的< TElement>其他)
    {
        抛出新的NotImplementedException();
    }

    公共无效ExceptWith(IEnumerable的< TElement>其他)
    {
        抛出新的NotImplementedException();
    }

    公共无效SymmetricExceptWith(IEnumerable的< TElement>其他)
    {
        抛出新的NotImplementedException();
    }

    公共BOOL IsSubsetOf(IEnumerable的< TElement>其他)
    {
        抛出新的NotImplementedException();
    }

    公共BOOL IsSupersetOf(IEnumerable的< TElement>其他)
    {
        抛出新的NotImplementedException();
    }

    公共BOOL IsProperSupersetOf(IEnumerable的< TElement>其他)
    {
        抛出新的NotImplementedException();
    }

    公共BOOL IsProperSubsetOf(IEnumerable的< TElement>其他)
    {
        抛出新的NotImplementedException();
    }

    公共BOOL重叠(IEnumerable的< TElement>其他)
    {
        返回other.Any(otherElement => _internal.ContainsKey(otherElement));
    }

    公共BOOL SetEquals(IEnumerable的< TElement>其他)
    {
        INT otherCount = 0;
        INT thisCount =计数;
        的foreach(在其他变种otherElement)
        {
            otherCount ++;
            如果(!_internal.ContainsKey(otherElement))
                返回false;
        }
        返回otherCount == thisCount;
    }

    公共BOOL添加(TElement项)
    {
        返回_internal.TryAdd(项目,NULL);
    }

    公共无效清除()
    {
        _internal.Clear();
    }

    //我不知道这里是否能正确fullfills合同
    无效的ICollection< TElement>。新增(TElement项)
    {
        添加(项目);
    }

    公共BOOL包含(TElement项)
    {
        返回_internal.ContainsKey(项目);
    }

    公共无效CopyTo从(TElement []数组,INT arrayIndex)
    {
        _internal.Keys.CopyTo(阵列,arrayIndex);
    }

    公共BOOL删除(TElement项)
    {
        反对忽视;
        返回_internal.TryRemove(项目,淘汰忽略);
    }

    公众诠释计数
    {
        {返回_internal.Count; }
    }

    公共BOOL的IsReadOnly
    {
        获得{返回false; }
    }

    公众的IEnumerator< TElement>的GetEnumerator()
    {
        返回_internal.Keys.GetEnumerator();
    }

    IEnumerator的IEnumerable.GetEnumerator()
    {
        返回的GetEnumerator();
    }
}
 

解决方案

我只是碰到了类似的情况(我感兴趣的快速增加和包含与删除)并实施这个傻逼:

 使用System.Collections.Generic;
使用的System.Threading;

命名空间BlahBlah.Utilities
{
    公共类ConcurrentHashSet< T> :IDisposable接口
    {
        私人只读ReaderWriterLockSlim _lock =新ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion);
        私人只读的HashSet< T> _hashSet =新的HashSet< T>();

        T>的ICollection&LT的#地区的执行情况; ... ISH
        公共BOOL添加(T项)
        {
            尝试
            {
                _lock.EnterWriteLock();
                返回_hashSet.Add(项目);
            }
            最后
            {
                如果(_lock.IsWriteLockHeld)_lock.ExitWriteLock();
            }
        }

        公共无效清除()
        {
            尝试
            {
                _lock.EnterWriteLock();
                _hashSet.Clear();
            }
            最后
            {
                如果(_lock.IsWriteLockHeld)_lock.ExitWriteLock();
            }
        }

        公共BOOL包含(T项)
        {
            尝试
            {
                _lock.EnterReadLock();
                返回_hashSet.Contains(项目);
            }
            最后
            {
                如果(_lock.IsReadLockHeld)_lock.ExitReadLock();
            }
        }

        公共BOOL删除(T项目)
        {
            尝试
            {
                _lock.EnterWriteLock();
                返回_hashSet.Remove(项目);
            }
            最后
            {
                如果(_lock.IsWriteLockHeld)_lock.ExitWriteLock();
            }
        }

        公众诠释计数
        {
            得到
            {
                尝试
                {
                    _lock.EnterReadLock();
                    返回_hashSet.Count;
                }
                最后
                {
                    如果(_lock.IsReadLockHeld)_lock.ExitReadLock();
                }
            }
        }
        #endregion

        #地区处置
        公共无效的Dispose()
        {
            如果(_lock!= NULL)_lock.Dispose();
        }
        #endregion
    }
}
 

还没有真正测试过(性能 - 或可靠性明智)。情况因人而异。

I am trying to implement a ConcurrentHashSet in the spirit of ConcurrentDictionary,approach taken is to use a internal backing ConcurrentDictionary and write small delegating methods, this is how far i got, but well the set theoretic methods are I am stuck on, esp. I am not sure if I can use a foreach and still not violate concurrency

public class ConcurrentHashSet<TElement> : ISet<TElement>
{
    private readonly ConcurrentDictionary<TElement, object> _internal;

    public ConcurrentHashSet(IEnumerable<TElement> elements = null)
    {
        _internal = new ConcurrentDictionary<TElement, object>();
        if (elements != null)
            UnionWith(elements);
    }

    public void UnionWith(IEnumerable<TElement> other)
    {
        if (other == null) throw new ArgumentNullException("other");

        foreach (var otherElement in other)
            Add(otherElement);
    }

    public void IntersectWith(IEnumerable<TElement> other)
    {
        throw new NotImplementedException();
    }

    public void ExceptWith(IEnumerable<TElement> other)
    {
        throw new NotImplementedException();
    }

    public void SymmetricExceptWith(IEnumerable<TElement> other)
    {
        throw new NotImplementedException();
    }

    public bool IsSubsetOf(IEnumerable<TElement> other)
    {
        throw new NotImplementedException();
    }

    public bool IsSupersetOf(IEnumerable<TElement> other)
    {
        throw new NotImplementedException();
    }

    public bool IsProperSupersetOf(IEnumerable<TElement> other)
    {
        throw new NotImplementedException();
    }

    public bool IsProperSubsetOf(IEnumerable<TElement> other)
    {
        throw new NotImplementedException();
    }

    public bool Overlaps(IEnumerable<TElement> other)
    {
        return other.Any(otherElement => _internal.ContainsKey(otherElement));
    }

    public bool SetEquals(IEnumerable<TElement> other)
    {
        int otherCount = 0;
        int thisCount = Count;
        foreach (var otherElement in other)
        {
            otherCount++;
            if (!_internal.ContainsKey(otherElement))
                return false;
        }
        return otherCount == thisCount;
    }

    public bool Add(TElement item)
    {
        return _internal.TryAdd(item, null);
    }

    public void Clear()
    {
        _internal.Clear();
    }

    // I am not sure here if that fullfills contract correctly
    void ICollection<TElement>.Add(TElement item)
    {
        Add(item);
    }

    public bool Contains(TElement item)
    {
        return _internal.ContainsKey(item);
    }

    public void CopyTo(TElement[] array, int arrayIndex)
    {
        _internal.Keys.CopyTo(array, arrayIndex);
    }

    public bool Remove(TElement item)
    {
        object ignore;
        return _internal.TryRemove(item, out ignore);
    }

    public int Count
    {
        get { return _internal.Count; }
    }

    public bool IsReadOnly
    {
        get { return false; }
    }

    public IEnumerator<TElement> GetEnumerator()
    {
        return _internal.Keys.GetEnumerator();
    }

    IEnumerator IEnumerable.GetEnumerator()
    {
        return GetEnumerator();
    }
}
解决方案

I just ran into a similar scenario ("I am interested in a fast Add and Contains and Remove") and implemented this sucker:

using System.Collections.Generic;
using System.Threading;

namespace BlahBlah.Utilities
{
    public class ConcurrentHashSet<T> : IDisposable
    {
        private readonly ReaderWriterLockSlim _lock = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion);
        private readonly HashSet<T> _hashSet = new HashSet<T>();

        #region Implementation of ICollection<T> ...ish
        public bool Add(T item)
        {
            try
            {
                _lock.EnterWriteLock();
                return _hashSet.Add(item);
            }
            finally
            {
                if (_lock.IsWriteLockHeld) _lock.ExitWriteLock();
            }
        }

        public void Clear()
        {
            try
            {
                _lock.EnterWriteLock();
                _hashSet.Clear();
            }
            finally
            {
                if (_lock.IsWriteLockHeld) _lock.ExitWriteLock();
            }
        }

        public bool Contains(T item)
        {
            try
            {
                _lock.EnterReadLock();
                return _hashSet.Contains(item);
            }
            finally
            {
                if (_lock.IsReadLockHeld) _lock.ExitReadLock();
            }
        }

        public bool Remove(T item)
        {
            try
            {
                _lock.EnterWriteLock();
                return _hashSet.Remove(item);
            }
            finally
            {
                if (_lock.IsWriteLockHeld) _lock.ExitWriteLock();
            }
        }

        public int Count
        {
            get
            {
                try
                {
                    _lock.EnterReadLock();
                    return _hashSet.Count;
                }
                finally
                {
                    if (_lock.IsReadLockHeld) _lock.ExitReadLock();
                }
            }
        }
        #endregion

        #region Dispose
        public void Dispose()
        {
            if (_lock != null) _lock.Dispose();
        }
        #endregion
    }
}

Haven't really tested it (performance- or reliability-wise). YMMV.

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08-01 08:06