问题描述
我正在尝试使用捏合手势(在基本视图上)一次缩放多个 UIView.虽然它看起来很直接,但我很难让它正常工作.
I am trying to scale multiple UIViews at once with the pinch gesture(On the base view). Though it looked straight forward, I am facing hard time getting it working properly.
假设我有 3 个这样堆叠的视图
Assume I have 3 views stacked like this
----------------------------------------------
| |
| ------- -------- |
| | | | | |
| | V1 | --------------- | | |
| | | X | v2 | Y | v3 | |
| ------- --------------- | | |
| -------- |
---------------------------------------------
在捏合时,我通过使用缩放属性计算变换来缩放 3 个视图中的每一个
On pinch, I am scaling each of the 3 views by calculating the transform using the scale propery
CGAffineTransform v1Transform = CGAffineTransformScale( v1.transform,recognizer.scale, recognizer.scale);
v1.transform = v1Transform
CGAffineTransform v2Transform = CGAffineTransformScale( v2.transform,recognizer.scale, recognizer.scale);
v2.transform = v2Transform
CGAffineTransform v3Transform = CGAffineTransformScale( v3.transform,recognizer.scale, recognizer.scale);
v3.transform = v3Transform
并使用当前比例更改每个视图的中心,如下所示
And change the center of each view using the current scale, like this
CGPoint v1Center = CGPointMake(v1.center.x * recognizer.scale, node.imgView.center.y * recognizer.scale);
CGPoint v2Center = CGPointMake(v2.center.x * recognizer.scale, node.imgView.center.y * recognizer.scale);
CGPoint v3Center = CGPointMake(v3.center.x * recognizer.scale, node.imgView.center.y * recognizer.scale);
v1.cente = v1Center;
v2.center = v2Center;
v3.center = v3Center;
虽然这会均匀地缩放 3 个视图中的每一个,但我觉得中心点太偏了,并且缩放看起来更奇怪.请检查以下问题的屏幕截图
Though this scales each of the 3 views uniformly, I feel the center point is too off and the scaling looks weirder. please check the below screen capture of the issue
如您所见,尽管比例按预期工作并且所有 3 个视图一起缩放.中心仍然是一个问题.我希望从所有 3 个视图的实际位置进行缩放,我不希望它们在 gif 中像这样移动.
As you can see, though the scale works as expected and all 3 views scale together. Center is still an issue. I want the scale to be done from all 3 views actual place, I dont want them to move like this in the gif.
有办法吗?非常感谢任何帮助
Is there a way? any help is much appreciated
推荐答案
如果我理解正确,您希望在缩放一组元素时采用通常的行为,即它们从所有选定元素的中心进行缩放.
If I understood correctly, you want the usual behavior when scaling a group of elements, which is for them to scale from the center of all selected elements.
>
我以前做过这个,它是在 Swift 中的,它使用了我创建的库的一些扩展,名为 CGMath*,但作为伪代码应该足够好了:
I've done this before, it's in Swift and it uses some extensions of a library I made called CGMath*, but it should be good enough as pseudocode:
let scale = recognizer.scale
// Reset the scale of the recognizer. We'll scale the views by the change in the last tick.
recognizer.scale = 1
// Get the center of all selected views as a CGPoint
let center = views.map { $0.center }.reduce(CGPoint.zero, +) / CGFloat(views.count)
views.forEach {
// Scale the view
$0.scale *= scale
// Get the distance from this view to the center of all views, this is a CGPoint
let distance = $0.center - center
// Multiply the distance by the scale and add it to the center of all views. Set that as the view's center.
$0.center = center + (distance * scale)
}
*CGMath 中的扩展使得加减点成为可能.
*the extensions in CGMath are what make it possible to add and subtract points.
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