本文介绍了在JFrame上使用图形对象绘制文本的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我是一个狂热的程序员,但是今天是我的第一堂Java课。
I am an avid programmer but today is my first Java lesson.
public void Paint (Graphics g)
{
if(g instanceof Graphics2D)
{
Graphics2D g2d = (Graphics2D)g;
g2d.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
}
g.drawString("This is gona be awesome", 200, 200);
}
使用上面的代码,我想在窗口上写一个句子,但是从不写。我在做什么错?
With the above code, I want to write a sentence on the window but it never writes. What am I doing wrong?
编辑:没关系-油漆一定是油漆。我深表歉意。
Never mind - Paint must be paint. I apologize profusely.
推荐答案
在给定的代码中,您想要的是
In the given code, what you want is
g2d.drawString("This is gona be awesome", 200, 200);
^
您的工作示例参考:
A working example for your reference :
package Experiments;
import java.awt.Container;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import javax.swing.JComponent;
import javax.swing.JFrame;
public class MainClass{
public static void main(String[] args) {
JFrame jf = new JFrame("Demo");
Container cp = jf.getContentPane();
MyCanvas tl = new MyCanvas();
cp.add(tl);
jf.setSize(300, 200);
jf.setVisible(true);
}
}
class MyCanvas extends JComponent {
@Override
public void paintComponent(Graphics g) {
if(g instanceof Graphics2D)
{
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.drawString("This is gona be awesome",70,20);
}
}
}
这篇关于在JFrame上使用图形对象绘制文本的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!