** OPEN-SOURCE GAMES ** - 谷歌开源游戏游戏名称 Allegiance(500+ MB,但整个引擎都有!) Homeworld Quake Quake II Quake III Arena 虚幻 希望所有这一切都有帮助。这个列表中有一些东西,我从来没有在这个新闻组的任何地方找到过。如果你感兴趣的话,我还会给b bb b一小部分有用的C书(我还没有学过C,尽管它已经是b / b 了一个忘记而不是学习的问题,一个游戏设计列表 书籍,以及一些建模师和纹理师的书籍清单。I''m not sure whether this counts as off-topic, but here''s a huge list ofbooks about C++ that I''ve found highly recommended (kind of slanted towardsgame programming because that''s what I''m looking into). You should be ableto find all of these on Amazon (except for the Barnes & Noble one). Many ofthese are quite expensive. After the books list is a list of magazines anda handy web resource list. After that is a list of a few games that areavailable open-source (meaning you can look through the game''s code andalter it if you want).**BOOKS FOR BEGINNERS** - you''ll be fine with either of theseAccelerated C++ (Koenig & Moo - use if you know a language already)C++ Primer Plus: Fourth Edition (Stephen Prata)C++ Programming in Easy Steps (Mike McGrath, Barnes & Noble)**BOOKS FOR ALL C++ PROGRAMMERS** - many are advancedAI Game Programming Wisdom/2 (Steven Rabin)Algorithms in C++: Parts 1-5: Third Edition (Robert Sedgewick)C and C++ Code Capsules (Chuck Allison)C++ for Game Programmers (Noel Llopis)C++ Gems (Stan Lippman, editor)C++ Pointers and Dynamic Memory Management (Michael C. Daconta)C++ Strategies and Tactics (Robert B. Murray)C++ Templates: The Complete Guide (Vandevoorde, Josuttis)Code Complete: 2nd Edition (Steve McConnell)Collision Detection in Interactive 3D Environments (Gino van den Bergen)Design Patterns (Erich Gamma, et al.)Effective C++: 2nd Edition (Scott Meyers)Effective STL (Scott Meyers)Efficient C++: Performance Programming Techniques (Bulka & Mayhew)Exceptional C++ (Herb Sutter)Game Coding Complete (Mike McShaffry)Game Programming Gems (Mark DeLoura, editor)Game Programming Gems II (Mark DeLoura, editor)Game Programming Gems 3 (Mark DeLoura, editor)Game Programming Gems 4 (Andrew Kirmse, editor)Generic Programming and the STL (Matthew H. Austern)Graphics Gems IV (Paul S. Heckbert)Graphics Gems V (Paul S. Heckbert)Industrial Strength C++ Rules and Recommendations (Henricson & Nyquist)Interactive Computer Graphics: ...OpenGL: 3rd Edition (Edward Angel)Large Scale C++ Software Design (John Lakos)Modern C++ Design (Andrei Alexandrescu)More C++ Gems (Robert C. Martin)More Effective C++ (Scott Meyers)More Exceptional C++ (Herb Sutter)Multi-Paradigm Design for C++ (James Coplien)No Bugs! Delivering Error Free Code in C and C++ (David Thielen)Object-Oriented Multithreading using C++ (Hughes & Hughes)Practical Debugging in C++ (Ford & Teorey)Programming Pearls: 2nd Edition (Jon Bentley)Real-time 3D Character Animation with Visual C++ (Nik Lever)Real-time 3D Terrain Engines using C++ and DirectX 9 (Gregory Snook)Reusability & Software Construction with C and C++ (Jerry D. Smith)Ruminations on C++ (Koenig & Moo)Special Effects Game Programming with DirectX (Mason McCuskey)Standard C++ IOStreams and Locales (Langer & Kreft)The Annotated C++ Reference Manual (Ellis & Stroustrup)The C++ Programming Language: Special 3rd Edition (Bjarne Stroustrup)The C++ Standard: Incorporating Technical Corrigendum No. 1 (important!)The C++ Standard Library" A Tutorial and Reference (Nicolai M. Josuttis)The Design and Evolution of C++ (Bjarne Stroustrup) - might be outdatedThe Practice of Programming (Kernighan & Pike)Tricks of the 3D Game Programming Gurus (Andre LaMothe)**MAGAZINES** - Visual Studio seems to lean toward VB.NETC/C++ User''s JournalVisual Studio Magazine**WEB RESOURCES** - some of these are for tutorialsAbout.com (C/C++/C# tutorials) - cplus.about.comACCU - www.accu.orgBjarne Stroustrup''s website - www.research.att.com/~bs/homepage.htmlBoost C++ Libraries - www.boost.orgC/C++ User''s Journal - www.cuj.comCodeGuru - www.codeguru.comcomp.lang.c++ FAQ - www.parashift.com/c++-faq-lite/cplusplus.com - www.cplusplus.comflipCode - www.flipcode.comFree books - http://www.mindview.net/Books/TICPP/...ngInCPP2e.htmlGames++ - www.gamespp.comMSDN (Visual C++) - msdn.microsoft.com/visualc/Programmers'' Heaven - www.programmersheaven.comThe Code Project - www.codeproject.comUltimate Game Programming - www.ultimategameprogramming.com**OPEN-SOURCE GAMES** - Google "open source" "game-name"Allegiance (500+ MB, but comes with the entire engine!)HomeworldQuakeQuake IIQuake III ArenaUnrealHope all of this helps. There is some stuff in this list that I''ve neverfound mentioned anywhere on this newsgroup. If you''re interested, I alsohave a smaller list of useful C books (I haven''t learned C yet, even thoughit''s more a matter of "forgetting" than learning), a list of game designbooks, and a list of a few books for modelers and texturers.推荐答案 2004年7月6日星期二19:11:49 -0500,Stephen Tyndall< sw ******* @ hotmail.com> 写道:On Tue, 6 Jul 2004 19:11:49 -0500, Stephen Tyndall <sw*******@hotmail.com>wrote:我不确定这是否算作偏离主题,但这里有很多关于C ++的书籍,我发现这是强烈推荐的(有点倾向于游戏编程,因为这就是我正在研究的目的。) I''m not sure whether this counts as off-topic, but here''s a huge list of books about C++ that I''ve found highly recommended (kind of slanted towards game programming because that''s what I''m looking into). 如果你切出游戏特定的东西然后我认为这将是一个有用的 列表定期发布到该组,比如一个月一次。我们当然得到 ''你能推荐任何书吗?''经常输入问题。已经有一个类似''可用的C ++库''的消息已定期发布 。 但是不要我认为我的意见不是很重要,其他常客怎么想?b $ b想想什么? johnIf you cut out the game specific stuff then I think this would a usefullist to post regularly to the group, say once a month. We certainly get''can you recommend any books?'' type questions fairly often. There''salready a similar ''available C++ libraries'' message that gets postedregularly.But don''t regard my opinion as counting for much, what do other regularsthink?john John Harrison写道:John Harrison wrote: 2004年7月6日星期二19:11:49 -0500,Stephen Tyndall< sw ******* @ hotmail.com> 写道: On Tue, 6 Jul 2004 19:11:49 -0500, Stephen Tyndall <sw*******@hotmail.com> wrote:我不确定这是否算作偏离主题,但这里有一大堆关于C ++的书籍,我是'我发现强烈推荐(对于游戏编程有点倾斜,因为这就是我正在研究的内容)。 I''m not sure whether this counts as off-topic, but here''s a huge list of books about C++ that I''ve found highly recommended (kind of slanted towards game programming because that''s what I''m looking into). 如果你剪掉了游戏特定的东西然后我认为这将是一个有用的列表定期发布到该组,比如一个月一次。我们当然得到''你能推荐任何书吗?''经常输入问题。已经有类似的''可用的C ++库''消息定期发布。 但不要认为我的意见很重要,什么做其他常客吗? If you cut out the game specific stuff then I think this would a useful list to post regularly to the group, say once a month. We certainly get ''can you recommend any books?'' type questions fairly often. There''s already a similar ''available C++ libraries'' message that gets posted regularly. But don''t regard my opinion as counting for much, what do other regulars think? 致John:好主意。让我们为OP做好准备 到OP:好的清单。请定期发布。也许你可以给 许可将它包含在Shivas常规欢迎信息中? - Karl Heinz Buchegger kb ****** @ gascad.at John Harrison写道:John Harrison wrote: 2004年7月6日星期二19:11:49 -0500,Stephen Tyndall < sw ******* @ hotmail.com>写道: On Tue, 6 Jul 2004 19:11:49 -0500, Stephen Tyndall <sw*******@hotmail.com> wrote:我不确定这是否算作偏离主题,但这里有一大堆关于C ++的书籍,我已经找到了很多推荐(倾向于游戏编程,因为这就是我正在研究的内容)。 I''m not sure whether this counts as off-topic, but here''s a huge list of books about C++ that I''ve found highly recommended (kind of slanted towards game programming because that''s what I''m looking into). 如果你切出游戏特定的东西然后我认为这将是一个有用的列表,定期发布给小组,比如一个月一次。我们当然得到''你能推荐任何书吗?''经常输入问题。已经有类似的''可用的C ++库''消息定期发布。 但不要认为我的意见很重要,什么其他常客会怎么想? If you cut out the game specific stuff then I think this would a useful list to post regularly to the group, say once a month. We certainly get ''can you recommend any books?'' type questions fairly often. There''s already a similar ''available C++ libraries'' message that gets posted regularly. But don''t regard my opinion as counting for much, what do other regulars think? 推荐阅读清单可以包含在FAQ中。这个清单 不应该太长(比原始邮件中的短一些) 否则你可能会把它们指向 www.accu.org 。 - Peter van Merkerk peter.van.merkerk(at)dse.nlA recommended reading list could be included in the FAQ. This listshould not be too long (shorter than the one in the original message)otherwise you might as direct them to www.accu.org.--Peter van Merkerkpeter.van.merkerk(at)dse.nl 这篇关于C ++程序员的大量资源列表的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持! 上岸,阿里云!
05-27 12:23
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