【1】添加场景
创建场景:EditSceneViewController.swift
private func createScene() {
guard let name = inputHeader.textField.text else { return }
if name == "" {
showToast(string: "场景名称不能为空".localizedString)
return
}
if scene.scene_conditions.count == 0 {
showToast(string: "请先添加条件".localizedString)
return
}
if scene.scene_tasks.count == 0 {
showToast(string: "请先添加执行任务".localizedString)
return
}
scene.name = name
/// 执行条件
if scene.scene_conditions.first?.condition_type == 0 { // 手动
scene.auto_run = false
} else { // 自动
scene.auto_run = true
if self.conditionHeader.conditionRelationshipType == .all { // 满足所有条件
scene.condition_logic = 1
} else { // 满足任一条件
scene.condition_logic = 2
}
if scene.time_period == nil {
scene.time_period = 1
let format = DateFormatter()
format.dateStyle = .medium
format.timeStyle = .medium
format.dateFormat = "yyyy:MM:dd HH:mm:ss"
if let startTime = format.date(from: "2000:01:01 00:00:00")?.timeIntervalSince1970 {
scene.effect_start_time = Int(startTime)
}
if let endTime = format.date(from: "2000:01:02 00:00:00")?.timeIntervalSince1970 {
scene.effect_end_time = Int(endTime)
}
scene.repeat_type = 1
scene.repeat_date = "1234567"
}
}
/// 请求接口
saveButton.selectedChangeView(isLoading: true)
ApiServiceManager.shared.createScene(scene: scene.transferedEditModel) { [weak self] response in
self?.showToast(string: "创建成功".localizedString)
self?.navigationController?.popViewController(animated: true)
} failureCallback: { [weak self] (code, err) in
self?.showToast(string: err)
self?.saveButton.selectedChangeView(isLoading: false)
}
}
【2】场景控制
场景的控制,包括手动场景的执行、自动场景的开启/关闭。
执行、开启/关闭场景:SceneCell.swift
private func updateAction(_ isOn:Bool,_ isAuto: Bool) { ApiServiceManager.shared.sceneExecute(scene_id: self.currentSceneModel!.id, is_execute: isOn) {[weak self] respond in guard let self = self else { return } if respond.success { if isAuto { self.executiveBtn.selectedChangeView(isLoading: false) self.executiveCallback!("自动执行\(isOn ? "开启":"关闭")成功") }else{ self.executiveBtn.selectedChangeView(isLoading: false) self.executiveCallback!("手动执行成功") } } } failureCallback: { code, err in if isAuto { //恢复状态 self.switchIsOn = !self.switchIsOn self.autoSwitch.switchIsOn = !self.autoSwitch.switchIsOn //按钮样式恢复 self.executiveBtn.selectedChangeView(isLoading: false) self.executiveCallback!("自动执行\(isOn ? "开启":"关闭")失败") }else{ self.executiveBtn.selectedChangeView(isLoading: false) self.executiveCallback!("手动执行失败") } } }
闭包结果回调:SceneViewController.swift
在delegate方法cellForRowAt内cell的闭包结果回调cell.executiveCallback = {[weak self] result in guard let self = self else { return } //提示执行结果 self.showToast(string: result) //重新刷新列表,更新执行后状态 self.requestNetwork() }
【3】编辑场景
枚举定义:SceneType
编辑场景:EditSceneViewController.swift 编辑场景与创建场景共处一个控制器,通过枚举值切换UI及执行操作 编辑场景与创建场景共处一个控制器,通过枚举值切换UI及执行操作
enum SceneType {
case edit
case create
}
编辑场景与创建场景共处一个控制器,通过枚举值切换UI及执行操作
private func editScene() {
guard let id = scene_id else { return }
guard let name = inputHeader.textField.text else { return }
if name == "" {
showToast(string: "场景名称不能为空".localizedString)
return
}
if scene.scene_conditions.count == 0 {
showToast(string: "请先添加条件".localizedString)
return
}
if scene.scene_tasks.count == 0 {
showToast(string: "请先添加执行任务".localizedString)
return
}
scene.name = name
saveButton.selectedChangeView(isLoading: true)
ApiServiceManager.shared.editScene(id: id, scene: scene.transferedEditModel) { [weak self] _ in
self?.showToast(string: "修改成功".localizedString)
self?.navigationController?.popViewController(animated: true)
} failureCallback: { [weak self] (code, err) in
self?.showToast(string: err)
self?.saveButton.selectedChangeView(isLoading: false)
}
}
4.删除场景
删除场景:EditSceneViewController.swift
private func deleteScene() {
guard let id = scene_id else { return }
tipsAlert?.isSureBtnLoading = true
ApiServiceManager.shared.deleteScene(id: id) { [weak self] response in
self?.tipsAlert?.removeFromSuperview()
self?.showToast(string: "删除成功".localizedString)
self?.navigationController?.popViewController(animated: true)
} failureCallback: { [weak self] (code, err) in
self?.tipsAlert?.isSureBtnLoading = false
self?.showToast(string: err)
}
}