的可访问性不一致

的可访问性不一致

它一定很简单,我没有得到,但这是我的代码:

    public class Game1 : Microsoft.Xna.Framework.Game
{
    GraphicsDeviceManager graphics;
    SpriteBatch spriteBatch;
    WorldManager worldManager;
    Player m_player = new Player(new Point(30, 15));

    protected override void Initialize()
    {
        worldManager = new WorldManager(this, m_player);
        Components.Add(worldManager);
        base.Initialize();
    }


...

现在在WorldManage中:

public class WorldManager : Microsoft.Xna.Framework.DrawableGameComponent
{
    SpriteBatch spriteBatch;
    //UserControlledTile player;
    Player player;
    List<Tile> tileList = new List<Tile>();

    World world;

    SpriteFont testFont;

    public WorldManager(Game game, Player player)
        : base(game)
    {
        this.player = player;
        world = new World();
    }


我得到这个错误:

Error   1   Inconsistent accessibility: parameter type 'WindowsGame2.Player' is less accessible than method 'WindowsGame2.WorldManager.WorldManager(Microsoft.Xna.Framework.Game, WindowsGame2.Player)' D:\dropbox\Dropbox\Projects\WindowsGame2\WindowsGame2\WindowsGame2\WorldManager.cs  28  16  WindowsGame2


这是Player类:

class Player : Character
{

    public Player(Point startLoc)
    {
        base.Position = startLoc;
        base.CharacterTile = new UserControlledTile(new Point(20, 15), Color.Yellow, "X");
        base.Name = "Hero";
        base.Attack = 1;
        base.Defense = 1;
        base.HP = 20;
        base.Level = 1;
    } //end constructor

    public override void Update(GameTime gameTime)
    {
        //player has already moved
        if (hasMoved)
        {
            prevGameTime += gameTime.ElapsedGameTime.Milliseconds;

            if (prevGameTime > timeBetweenMove)
            {
                hasMoved = false;
                prevGameTime = 0;
            }
            return;
        }

        KeyboardState keyboardState = Keyboard.GetState();
        if (keyboardState.IsKeyDown(Keys.Left))
        {
            m_position.X--;
            hasMoved = true;
        }
        else if (keyboardState.IsKeyDown(Keys.Right))
        {
            m_position.X++;
            hasMoved = true;
        }
        else if (keyboardState.IsKeyDown(Keys.Up))
        {
            m_position.Y--;
            hasMoved = true;
        }
        else if (keyboardState.IsKeyDown(Keys.Down))
        {
            m_position.Y++;
            hasMoved = true;
        }

        if (m_position.X < 0)
            m_position.X = 0;
        if (m_position.X > 56)
            m_position.X = 56;
        if (m_position.Y < 0)
            m_position.Y = 0;
        if (m_position.Y > 32)
            m_position.Y = 32;


        m_CharacterTile.Update(gameTime, m_position);
    }

    public override void Draw(GameTime gameTime, SpriteBatch spriteBatch, SpriteFont font)
    {
        m_CharacterTile.Draw(gameTime, spriteBatch, font);
    }


}//end class


我仍在学习C#,但它似乎来自Java,我不明白导致此问题的原因...

最佳答案

这意味着您Player类不是公共的,并且在参数为Player类型的公共类中声明了一个公共方法。

方法的可访问性不一致,因为有人可能会调用您的构造函数,因为它是公共的,但无法传递参数之一,因为不是。

关于c# - C#XNA的可访问性不一致,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/7488184/

10-13 08:51