我从以下链接下载了play games unity plugin
:https://github.com/playgameservices/play-games-plugin-for-unity
我现在正在尝试将插件导入到我的Unity项目中,这是下面的当前MainGui.cs
代码:
Social.localUser.Authenticate((bool success) => {
mWaitingForAuth = false;
if (success) {
mStatusText = "Welcome " + Social.localUser.userName + ","+Social.localUser.id;
Social.localUser.LoadFriends((bool s) => {
if(s) {
foreach(IUserProfile p in Social.localUser.friends){
mStatusText += "\n" + p.id + "," + p.userName;
}
mStatusText += "\nLoadFriends success...";
}
else
mStatusText += "\nLoadFriends fail...";
});
} else {
mStatusText = "Authentication failed.";
}
Debug.Log (mStatusText);
});
运行此命令时,我总是得到
mStatusText
,因为“ LoadFriends fail ...”。我无法理解是什么原因导致了此问题。 最佳答案
您可以看到here in the source.,尚未实现功能LoadFriends()
关于c# - Google Plus LoadFriends失败,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/29912273/