我一直在尝试与PyYAML接触,因为我喜欢它的可读性,并且希望在一些我正在替代JSON的开源项目中使用它。
但是,我正在努力了解如何确切地构造具有合成的对象。我打开了一个问题:PyYAML - how to deal with compositon,它似乎在读取信息方面有效,但在整个程序范围内无效。
这是我尝试YAMLify的精简示例:
import yaml
import data
class DungeonObject(yaml.YAMLObject):
yaml_tag = u'!DungeonObject'
def __init__(self, x, y, char, name, blocks=False, fighter=None):
self.x = x
self.y = y
self.char = char
self.name = name
self.blocks = blocks
self.fighter = fighter
if self.fighter:
self.fighter.owner = self
def __repr__(self):
return "%s(x=%r, y=%r, char=%r, name=%r, blocks=%r fighter=%r)" % (self.__class__.__name__, self.x, self.y, self.char, self.name, self.blocks, self.fighter)
class Fighter(yaml.YAMLObject):
yaml_tag = u'!Fighter'
#combat-related properties and methods (monster, player, NPC).
def __init__(self, hp, defense, strength):
self.hp = hp
self.base_defense = defense
self.base_strength = strength
def __repr__(self):
return "%s(hp=%r, defense=%r, strength=%r)" % (self.__class__.__name__, self.hp, self.defense, self.strength)
monsters = {DungeonObject.name : DungeonObject for DungeonObject in yaml.load_all(data.monsterdata)}
print (monsters)
和我的YAML文件:
monsterdata = """
---
!Fighter &fighter_component
hp: 20
defense: 0
strength: 4
!DungeonObject
x: x
y: y
char: 'o'
name: 'orc'
blocks: True
fighter: fighter_component
---
!Fighter &fighter_component
hp: 9
defense: 0
strength: 10
!DungeonObject
x: x
y: y
char: 't'
name: 'troll'
blocks: True
fighter: fighter_component
"""
有了这个,我得到了错误:
第32行,在
monsters = {DungeonObject.name:yaml.load_all(data.monsterdata)中DungeonObject的DungeonObject}
AttributeError:“ Fighter”对象没有属性“ name”
最佳答案
每个文档应包含由Fighter
和DungeonObject
组成的序列/列表。前者没有名称,因此您应该过滤DungeonObject类型而不是Fighter类型的DungeonObject。
有点令人困惑的是,您也使用了变量DungeonObject,因此请尝试对变量使用dungeon_object
:
from ruamel import yaml
monsterdata = """
---
- !Fighter &fighter_component
hp: 20
defense: 0
strength: 4
- !DungeonObject
x: x
y: y
char: 'o'
name: 'orc'
blocks: True
fighter: fighter_component
---
- !Fighter &fighter_component
hp: 9
defense: 0
strength: 10
- !DungeonObject
x: x
y: y
char: 't'
name: 'troll'
blocks: True
fighter: fighter_component
"""
class DungeonObject(yaml.YAMLObject):
yaml_tag = u'!DungeonObject'
def __init__(self, x, y, char, name, blocks=False, fighter=None):
self.x = x
self.y = y
self.char = char
self.name = name
self.blocks = blocks
self.fighter = fighter
if self.fighter:
self.fighter.owner = self
def __repr__(self):
return "{}(x={!r}, y={!r}, char={!r}, name={!r}, blocks={!r} fighter={!r})".format(
self.__class__.__name__, self.x, self.y, self.char, self.name,
self.blocks, self.fighter)
class Fighter(yaml.YAMLObject):
yaml_tag = u'!Fighter'
# combat-related properties and methods (monster, player, NPC).
def __init__(self, hp, defense, strength):
self.hp = hp
self.base_defense = defense
self.base_strength = strength
def __repr__(self):
return "{}(hp={!r}, defense={!r}, strength={!r})".format(
self.__class__.__name__, self.hp, self.defense, self.strength)
monsters = {}
for doc in yaml.load_all(monsterdata, Loader=yaml.Loader):
for dungeon_object in doc:
if isinstance(dungeon_object, DungeonObject):
monsters[dungeon_object.name] = dungeon_object
print (monsters)
这使:
{'orc': DungeonObject(x='x', y='y', char='o', name='orc', blocks=True fighter='fighter_component'), 'troll': DungeonObject(x='x', y='y', char='t', name='troll', blocks=True fighter='fighter_component')}
我更新了
__repr__
以使用更现代的.format()
方法。由于我正在使用ruamel.yaml(这是PyYAML功能的超集,并且向后兼容),因此我需要明确指定Loader,以抑制使用默认加载器时load_all
不安全的警告。 (免责声明:我是该软件包的开发人员)关于python - PyYAML和组成,属性错误,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/42251684/