我正在尝试编写一个CGFunctionRef,它将在使用ARC的项目中充当CGShadingRef对象的着色函数我正试图将NSMutableArray(填充UIColors)传递到CGFunctionRef回调函数中。
这是我的初始化方法

- (void)initInternal {
    _colors = [[NSMutableArray alloc] init];

    // Creating the colors in this way ensures that the underlying color space is UIDeviceRGBColorSpace
    // and thus has 4 color components: red, green, blue, alpha
    [_colors addObject:[UIColor colorWithRed:1.0f green:0.0f blue:0.0f alpha:1.0f]]; // Red
    [_colors addObject:[UIColor colorWithRed:0.0f green:1.0f blue:0.0f alpha:1.0f]]; // Green
    [_colors addObject:[UIColor colorWithRed:0.0f green:0.0f blue:1.0f alpha:1.0f]]; // Blue
    [_colors addObject:[UIColor colorWithRed:1.0f green:1.0f blue:1.0f alpha:1.0f]]; // White
    [_colors addObject:[UIColor colorWithRed:0.0f green:0.0f blue:0.0f alpha:1.0f]]; // Black

    // Define the shading callbacks
    CGFunctionCallbacks callbacks;
    callbacks.version = 0;                      // Defaults to 0
    callbacks.evaluate = CGShadingCallback;     // This is our color selection function
    callbacks.releaseInfo = NULL;               // Not used

    // As input to our function we want 1 value in the range [0.0, 1.0].
    // This is our position within the 'gradient'.
    size_t domainDimension = 1;
    CGFloat domain[2] = {0.0f, 1.0f};

    // The output of our function is 4 values, each in the range [0.0, 1.0].
    // This is our selected color for the input position.
    // The 4 values are the red, green, blue and alpha components.
    size_t rangeDimension = 4;
    CGFloat range[8] = {0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f};

    // Create the shading function
    _shadingFunction = CGFunctionCreate(&_colors, domainDimension, domain, rangeDimension, range, &callbacks);
}

这是我的回调方法
static void CGShadingCallback(void* info, const float* inData, float* outData) {
    // Our colors
    NSMutableArray* colors = (__bridge_transfer NSMutableArray*)info;
    // Position within the gradient, ranging from 0.0 to 1.0
    CGFloat position = *inData;

    // Find the color that we want to used based on the current position;
    NSUInteger colorIndex = position * [colors count];

    // Account for the edge case where position == 1.0
    if (colorIndex >= [colors count])
        colorIndex = [colors count] - 1;

    // Get our desired color from the array
    UIColor* color = [colors objectAtIndex:colorIndex];

    // Copy the 4 color components (red, green, blue, alpha) to outData
    memcpy(outData, CGColorGetComponents(color.CGColor), 4 * sizeof(CGFloat));
}

这是我的drawRect方法
- (void)drawRect:(CGRect)rect {
    CGRect b = self.bounds;
    CGContextRef ctx = UIGraphicsGetCurrentContext();

    // Create a simple elliptic path
    CGContextAddEllipseInRect(ctx, b);
    // Set the current path as the clipping path
    CGContextClip(ctx);

    // Create our shading using the function that was defined earlier.
    CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
    CGShadingRef shading = CGShadingCreateAxial(colorspace,
                                            CGPointMake(CGRectGetMinX(b), CGRectGetMidY(b)),
                                            CGPointMake(CGRectGetMaxX(b), CGRectGetMidY(b)),
                                            _shadingFunction,
                                            true,
                                            true);

    // Draw the shading
    CGContextDrawShading(ctx, shading);


    // Cleanup
    CGShadingRelease(shading);
    CGColorSpaceRelease(colorspace);
}

如果我只是在回调方法中使用\uu桥,那么
NSMutableArray*colors=((uu bridge NSMutableArray*)信息
使用EXC_BAD_访问。
如果我用桥转车,它会在
CGContextDrawShading(ctx,着色)
在drawRect中有一个EXC_BAD_访问权限。

最佳答案

创建一个数组并将该数组用作CGFunction的上下文。
因此,当赋予函数时,需要保留该数组您可以使用__bridge_retained关键字执行此操作:

CGFunctionCallbacks callbacks;
callbacks.version = 0;
callbacks.evaluate = CGShadingCallback;
callbacks.releaseInfo = myReleaseCallback;

_shadingFunction = CGFunctionCreate((__bridge_retained void *)_colors, domainDimension, domain, rangeDimension, range, &callbacks);

然后,不能在图形回调中的__bridge_transfer中使用__bridge_transfer将值转换为一个强引用而不保留它(所有权被转移)这相当于释放数组由于回调可能被多次调用,因此这不是释放数组的正确位置。
函数被破坏时必须释放数组这就是releaseInfo回调的目的:
static void myReleaseCallback(void *info) {
    CFRelease(info);
}

你也可以用一个__bridge_transfer的演员来做,但这不是很优雅:
static void myReleaseCallback(void *info) {
    NSArray *array = (__bridge_transfer NSArray *)info;
    // now we need to do something with the array if we don't want a compiler warning
}

关于iphone - 将Objective-C对象传递给CGFunctionRef,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/8569431/

10-13 02:53