我知道如何使用Pyganim,这非常简单。但是我的问题在于我如何构建游戏,它以每秒60次的速度启动pyganim的动画,因此它根本没有动画(根据人眼)。我需要有关如何确定动画当前是否正在播放,然后再调用该播放是否需要帮助的信息?

我的代码:

class gameStart(pygame.sprite.Sprite):
def __init__(self):
    pygame.sprite.Sprite.__init__(self)
    self.background = pygame.image.load("BG" + str(level) + ".png")
    self.player = pygame.image.load("2_scaled.png")
    self.icon = pygame.image.load("1_scaled.png")
    self.background_S = pygame.transform.scale(self.background, (width, height)) #Scale the background to match the screen resolution
    screen.blit(self.background_S, (0,0))
    screen.blit(self.player, (0, height/2))
    screen.blit(self.icon, (0,0))
    self.position = self.player.get_rect()
    self.health = 100
    #Setup the players Idle, Attack, Attack 2 and Death Animations
    self.PlayerIdleAnim = pyganim.PygAnimation([('2_scaled.png', 1), ('3_scaled.png', 1), ('4_scaled.png', 1), ('5_scaled.png', 1), ('6_scaled.png', 1)])
    updateDisplay()

def move(self):
    global rightPressed
    global leftPressed
    global facing
    global frame
    leftPressed = False
    rightPressed = False
    if keyPressed(K_a):
        leftPressed = True
    elif keyPressed(K_d):
        rightPressed = True
    elif not keyPressed(K_a):
        leftPressed = False
    elif not keyPressed(K_d):
        rightPressed = False


    if rightPressed and (self.position.x < width - 200):
        self.position.x += moveSpeed
        screen.blit(self.background_S, (0,0))
        self.PlayerIdleAnim.stop()
        screen.blit(self.player, (self.position.x, height/2))
        if not facing:
            self.player = pygame.transform.flip(self.player, True, False)
            facing = True
        updateDisplay()
    elif leftPressed and (self.position.x > 20):
        self.position.x += -moveSpeed
        screen.blit(self.background_S, (0,0))
        self.PlayerIdleAnim.stop()
        if facing:
            self.player = pygame.transform.flip(self.player, True, False)
            facing = False
        screen.blit(self.player, (self.position.x, height/2))
        updateDisplay()
    elif not leftPressed and not rightPressed:
        if not facing:
            self.PlayerIdleAnim.flip(True, False)
            self.PlayerIdleAnim.play()
        else:
            self.PlayerIdleAnim.play()
    """elif rightPressed and not (self.position.x < width - 200):
        rightPressed = False
    elif leftPressed and not (self.position.x > 200):
        leftPressed = False"""




game = gameStart()

while not gameQuit:
    for event in pygame.event.get():
        if event.type == QUIT:
            gameQuit = True
        elif event.type == KEYDOWN:
        if event.key == K_ESCAPE:
            gameQuit = True
    game.move()
    updateDisplay()
    fpsClock.tick(fps)

最佳答案

动画从技术上讲永远不会运行,因为它总是卡在第一帧上。但是,如果您确实想知道它是否可以运行,如果您给它时间来切换帧,则仅在按下使动画运行的按键时激活循环。就像是 ...

def anim_test():
    clock = pg.time.Clock()
    while run == true:
        pg.display.update()
        clock.tick(60)

关于python - Pyganim在Sidescroller游戏中的帮助,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/33071152/

10-12 22:34