抱歉,如果这是重复的话,但是我试图找出Open Inventor中SoRayPickAction的实现。我正在尝试实现它,以便在单击鼠标时选择一个特定的节点,以便可以平移,旋转等。我有三个节点: table ,灯和框架(相框)。但是,我认为我的代码没有问题。我也有多种方法,例如MouseButtonCallback(将检查是否单击了鼠标,然后使用导航器)和MouseMoveCallback(相同的想法)。这是我的代码,但是您有什么建议吗?现在,它什么也没做。

SbViewportRegion viewport(400,300);
    SoRayPickAction m(viewport);
    m.setRay(SbVec3f(0.0,0.0,0.0), SbVec3f(0.0,0.0,-1.0));
    m.apply(callback_node);
    const SoPickedPoint *mpp = m.getPickedPoint();
    if(mpp != NULL) {
        std::cout << "test" << std::endl;
    }

您可能还知道OpenInventor中的一个可以“放置”场景中的节点的 Action ,即,将灯放置在 table 顶部,框架在墙上等,它是否带有路径?不幸的是,我什至不知道我在寻找什么。非常感谢你的帮助!!

编辑:这看起来如何?
SoSeparator * desk2;
SoSeparator * lamp2;
SoSeparator * pic_frame2;
SoSeparator *已选择;
void MouseButtonCallback(void* data, SoEventCallback* node)
{
   SoHandleEventAction* action = node->getAction();
   const SoMouseButtonEvent* event = static_cast<const SoMouseButtonEvent*>(action-          >getEvent());
   Navigator* nav = static_cast<Navigator*>(data);

   if (SoMouseButtonEvent::isButtonPressEvent(event, event->getButton()))
       nav->OnMouseDown(event, action);
   else
         nav->OnMouseUp(event, action);

   const SbViewportRegion & viewportRegion = action->getViewportRegion();
   SoRayPickAction pickAction(viewportRegion);

   SbVec2s mousePos = event->getPosition(viewportRegion);
   pickAction.setPoint(mousePos);
   pickAction.setPickAll(TRUE);
   pickAction.setRadius(2.0F);
   pickAction.setRay(SbVec3f(0.0,0.0,0.0), SbVec3f(0.0,0.0,-1.0));
   pickAction.apply(node);
   const SoPickedPoint *mpp = pickAction.getPickedPoint();
   if(mpp != NULL) {
  SoPath *path = mpp->getPath();

 if(desk2 != NULL && path->containsNode(desk2))
  {             //but this doesn't respond with cout when I try to test it :(
      if (SoMouseButtonEvent::isButtonPressEvent(event, event->getButton()))
      *picked = *desk2;
  }
  else if(lamp2 != NULL && path->containsNode(lamp2))
  {
      if (SoMouseButtonEvent::isButtonPressEvent(event, event->getButton()))
      *picked = *lamp2;
  }
  else if(pic_frame2 != NULL && path->containsNode(pic_frame2))
  {
      if (SoMouseButtonEvent::isButtonPressEvent(event, event->getButton()))
      *picked = *pic_frame2;
  }

           action->setHandled();
   }
 void MouseMoveCallback(void* data, SoEventCallback* node)
{
    SoHandleEventAction* action = node->getAction();
    const SoLocation2Event* event = static_cast<const SoLocation2Event*>(action->getEvent());
    Navigator* nav = static_cast<Navigator*>(data);

    nav->OnMouseMove(event, action);

     const SbViewportRegion & viewportRegion = action->getViewportRegion();
    SoRayPickAction pickAction(viewportRegion);

    SbVec2s mousePos = event->getPosition(viewportRegion);
    pickAction.setPoint(mousePos);
    pickAction.setPickAll(TRUE);
    pickAction.setRadius(2.0F);
    pickAction.setRay(SbVec3f(0.0,0.0,0.0), SbVec3f(0.0,0.0,-1.0));
    pickAction.apply(node);
    const SoPickedPoint *mpp = pickAction.getPickedPoint();
    if(mpp != NULL) {
  SoPath *path = mpp->getPath();
  if(desk2 != NULL && path->containsNode(desk2))
  {
      *picked = *desk2; //can't remember how to set pointers, will figure that out
  }
  else if(lamp2 != NULL && path->containsNode(lamp2))
  {
      *picked = *lamp2;
  }
  else if(pic_frame2 != NULL && path->containsNode(pic_frame2))
  {
       *picked = *pic_frame2;
  }
   }
        action->setHandled();
    }

  (part of main method)

 //desk
SoTransform *desk_transform = new SoTransform;
desk_transform->translation.setValue(SbVec3f(380,340,330));
SoSeparator* desk2 = new SoSeparator();
desk2->addChild(desk_transform);
desk2->addChild(desk);
root->addChild(desk2);

  SoTransformerManip* picked_transform = new SoTransformerManip();
   picked_transform->translation.setValue(SbVec3f(200,340,330));
  SoSeparator* pick2 = new SoSeparator();
  pick2->addChild(picked_transform);
  pick2->addChild(picked);
  root->addChild(pick2);

 std::auto_ptr<btCollisionShape> picked_shape(new btBoxShape(btVector3(10.0f, 10.0f,  10.0f)));
  CollisionEngine* picked_collision = new CollisionEngine(collision_world.get(),      picked_shape.get());
  picked_collision->translation_in.connectFrom(&picked_transform->translation);
  picked_collision->rotation_in.connectFrom(&picked_transform->rotation);
  picked_transform->translation.connectFrom(&picked_collision->translation_out);

最佳答案

您已经选择了要点。然后,您会猜到一个SoPath。然后查看该路径是否包含您要对其进行处理的节点。

SbViewportRegion viewport(400,300);
    SoRayPickAction m(viewport);
    m.setRay(SbVec3f(0.0,0.0,0.0), SbVec3f(0.0,0.0,-1.0));
    m.apply(callback_node);
    const SoPickedPoint *mpp = m.getPickedPoint();
    if(mpp != NULL) {
        std::cout << "test" << std::endl;
        SoPath * path = pickedPoint->getPath();

        if (deskSeparator != NULL && path->containsNode(deskSeparator)
        {
        }
        else if (lampSeparator != NULL && path->containsNode(lampSeparator)
        {
        }
        else if (radomeSeparator != NULL && path->containsNode(radomeSeparator)
        {
            if (    SoMouseButtonEvent::isButtonPressEvent( event, SoMouseButtonEvent::BUTTON2 )
                 || ( SoMouseButtonEvent::isButtonPressEvent( event, SoMouseButtonEvent::BUTTON1 ) && event->wasShiftDown() ) )
            {
                modelPointMoving = true;
                const SoDetail * detail = modelPickedPoint->getDetail( 0 );
                int face = -1;
                if ( detail && detail->isOfType( SoFaceDetail::getClassTypeId() ) )
                {
                    const SoFaceDetail * faceDetail = static_cast<const SoFaceDetail *>( detail );
                    face = faceDetail->getFaceIndex();
                }
                updateStatusBar( face, point.getValue(), normal.getValue() );
                graphicModel.postNote( pickedPoint );
                break;
            }
            else if ( SoMouseButtonEvent::isButtonPressEvent( event, SoMouseButtonEvent::BUTTON1 ) )
            {
            }
            else if ( SoMouseButtonEvent::isButtonReleaseEvent( event, SoMouseButtonEvent::BUTTON1 ) )
            {
            }
        }
    }

您最终将要像下面这样将拾取光线连接到鼠标位置:
//  Set an 2-pixel wide region around the pixel.
SbVec2s mousePosition = event->getPosition( viewportRegion );
pickAction.setPoint( mousePosition );
pickAction.setPickAll( TRUE );
pickAction.setRadius( 2.0F );

这是在您.apply()当然选择操作之前完成的。

我想我的代码是您和我的代码的混合体,但我认为它应该为您提供一个开始。另外,它位于处理鼠标事件的函数中:
void
RenderWindow::mouseEvent( void *, SoEventCallback * eventCallback )
{
    const SoEvent *event = eventCallback->getEvent();

    if ( ! event )
    {
        qDebug() << "  **  Error in mousePressCallback: Event not found.";
        return;
    }

    //SoType eventType = event->getTypeId();
    //SbName eventTypeName = eventType.getName();
    //const char * eventTypeString = eventTypeName.getString();
    SoHandleEventAction * action = eventCallback->getAction();
    const SbViewportRegion & viewportRegion = action->getViewportRegion();
    SoRayPickAction pickAction( viewportRegion );

在主程序或设置例程中,我注册了鼠标事件(用于单击 Action 和位置(将鼠标移到视口(viewport)上)):
//  Add a mouse event callback to catch mouse button presses.
SoEventCallback * mouseEventCallback = new SoEventCallback();
mouseEventCallback->setName( "MOUSE_EVENT_CALLBACK" );
mouseEventCallback->addEventCallback( SoMouseButtonEvent::getClassTypeId(), &::mouseEvent, static_cast<void *>( this ) );
//  Add a mouse event callback to catch mouse motion.
mouseEventCallback->addEventCallback( SoLocation2Event::getClassTypeId(), &::mouseEvent, static_cast<void *>( this ) );
rootSeparator->addChild( mouseEventCallback );

现在,我看了一下,我以相反的顺序写了块;-)。对不起。

祝你好运

关于c++ - Open Inventor中的SoRayPickAction?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/10607792/

10-12 22:27