我试图在实例化对象时随机旋转它们。但是我很难仅在z轴上旋转。
GameObject currentcicrle = (GameObject)Instantiate (circlePointPrefab);//instaiate object
currentcicrle.transform.parent = parent;
currentcicrle.GetComponent<Renderer>().material = currentLineRender.GetComponent<LineRendererAttributes> ().material;
currentcicrle.transform.position = position;
currentcicrle.transform.rotation = Random.rotation;
最佳答案
currentcircle.transform.rotation = Quaternion.Euler(0.0, 0.0, Random.Range(0.0, 360.0);
要么
currentcircle.Rotate(0.0, 0.0, Random.Range(0.0, 360.0));
见Previous Answer
关于c# - unity绕z轴旋转,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/57716631/