我相信这对您来说是一个简单的问题。

如何用一个GKState编写带有两个参数的func?

更新

苹果使用
 func willExitWithNextState(_ nextState: GKState)

如果我使用somefunc(state:GKState)可以正常工作

虽然somefunc(state:GKState, string:String)不起作用,为什么?

其他例子

我已经试过了:

class Pippo:GKState {}

//1
func printState (state: GKState?) {
    print(state)
}

printState(Pippo) //Error cannot convert value of type '(Pippo).Type' (aka 'Pippo.Type') to expected argument type 'GKState?'

//2
func printStateAny (state: AnyClass?) {
    print(state)
}
printStateAny(Pippo) //NO Error


//3
func printStateGeneral <T>(state: T?) {
    print(state)
}
printStateGeneral(Pippo) //No Error

//4
func printStateAnyAndString (state: AnyClass?, string:String) {
    print(state)
    print(string)
}

printStateAnyAndString(Pippo/*ExpectedName Or costructor*/, string: "Hello") //ERROR
printStateAnyAndString(Pippo()/*ExpectedName Or costructor*/, string: "Hello") //ERROR cannot convert value of type 'Pippo' to expected argument type 'AnyClass?'


谢谢@ 0x141E

func printStateAnyAndString (state: GKState.Type, string:String) {
    switch state {
    case is Pippo.Type:
        print("pippo")
    default:
        print(string)
    }
}

printStateAnyAndString(Pippo.self, string: "Not Pippo")


谢谢您的回复

最佳答案

如果要将参数作为类,请使用Class.TypeAnyClass

func printState (state: AnyClass, string:String) {
    print(state)
    print(string)
}


并使用Class.self作为参数

printState(Pippo.self, string:"hello pippo")


更新资料

如果您的函数定义是

func printState (state:GKState, string:String) {
    if state.isValidNextState(state.dynamicType) {
        print("\(state.dynamicType) is valid")
    }
    print(state)
    print(string)
}


您需要传入GKState的实例(或GKState的子类)作为第一个参数,而不是类/子类本身。例如,

let pippo = Pippo()

printState (pippo, "Hello")

关于ios - Gameplaykit GKState,带有两个参数的快速功能,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/35141591/

10-12 14:35