我正在尝试AudioGraph 1.1 API中的新空间音频功能,并且我从没有发射器的文件输出声音,但是当我将发射器添加到节点创建调用时,它突然返回FormatNotSupported。我无法通过搜索找到任何有用的信息,这可能是因为它是一个新的API。谁能看到我做错了什么或缺少什么吗?以下是我的代码:
private async void MainPage_Loaded(object sender, RoutedEventArgs args)
{
AudioGraphSettings settings = new AudioGraphSettings(AudioRenderCategory.Media);
var devices = await DeviceInformation.FindAllAsync();
CreateAudioGraphResult result = await AudioGraph.CreateAsync(settings);
if (result.Status != AudioGraphCreationStatus.Success)
{
return;
}
graph = result.Graph;
FileOpenPicker saveFilePicker = new FileOpenPicker();
saveFilePicker.FileTypeFilter.Add(".wav");
saveFilePicker.FileTypeFilter.Add(".wma");
saveFilePicker.FileTypeFilter.Add(".mp3");
StorageFile file = await saveFilePicker.PickSingleFileAsync();
if (file == null)
{
return;
}
AudioNodeEmitter emitter = new AudioNodeEmitter(AudioNodeEmitterShape.CreateOmnidirectional(),
AudioNodeEmitterDecayModel.CreateNatural(.1,1,10,100),
AudioNodeEmitterSettings.None);
emitter.Position = new Vector3(10, 0, 5);
CreateAudioDeviceOutputNodeResult deviceOutputNodeResult = await graph.CreateDeviceOutputNodeAsync();
var outputNode = deviceOutputNodeResult.DeviceOutputNode;
CreateAudioFileInputNodeResult fileInputNodeResult = await graph.CreateFileInputNodeAsync(file, emitter);
inputNode = fileInputNodeResult.FileInputNode;
inputNode.AddOutgoingConnection(outputNode);
graph.Start();
}
最佳答案
您的代码没有问题,问题是:
您可以引用Spatial audio的注释部分。
要测试此API,您可以下载此audio here。
关于audio - AudioGraph.CreateFileInputNodeAsync导致WAV和AudioNodeEmitter产生FormatNotSupported,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/40006356/