• 下面列出的是一个简单的测试应用程序。
    如果要运行此应用程序,则显示消息“[Qt3DRender::GLTexture]尚未从Texture Generator生成QTextureData。该帧的纹理将无效”,并在退出时-应用程序崩溃。
    创建QText2DEntity的错误是什么?如果要注释标记的片段,则不会有任何问题。
  • 如何将QText2DEntity附加到摄像机(或屏幕)?我需要确保在移动相机时QText2DEntity始终保持在固定位置。

  • main.cpp
    #include <QGuiApplication>
    #include <Qt3DCore/QEntity>
    #include <Qt3DCore/QTransform>
    #include <Qt3DExtras/Qt3DWindow>
    #include <Qt3DExtras/QSphereMesh>
    #include <Qt3DExtras/QPhongMaterial>
    #include <Qt3DExtras/QText2DEntity>
    #include <Qt3DExtras/QFirstPersonCameraController>
    #include <Qt3DRender/QCamera>
    
    int main(int argc, char *argv[])
    {
        QGuiApplication application(argc, argv);
        Qt3DExtras::Qt3DWindow window;
    
        auto scene = new Qt3DCore::QEntity;
        window.setRootEntity(scene);
    
        auto sphere = new Qt3DCore::QEntity(scene);
    
        auto transform = new Qt3DCore::QTransform;
        transform->setTranslation(QVector3D(0.0f, 0.0f, -10.0f));
    
        auto material = new Qt3DExtras::QPhongMaterial;
        material->setAmbient(QColor(245, 245, 245));
        material->setDiffuse(QColor(125, 125, 125));
        material->setSpecular(QColor(215, 215, 215));
    
        auto spheremesh = new Qt3DExtras::QSphereMesh;
        spheremesh->setRadius(15.0);
        spheremesh->setSlices(32);
        spheremesh->setRings(32);
    
        sphere->addComponent(transform);
        sphere->addComponent(material);
        sphere->addComponent(spheremesh);
    
        // QText2DEntity
        auto text2D = new Qt3DExtras::QText2DEntity(scene);
        text2D->setFont(QFont("monospace",5));
        text2D->setHeight(10.0);
        text2D->setWidth(20.0);
        text2D->setText("Test");
        text2D->setColor(Qt::yellow);
    
        auto text2dTransform = new Qt3DCore::QTransform;
        text2dTransform->setTranslation(QVector3D(-10.0f, 0.0f, 50.0f));
        text2D->addComponent(text2dTransform);
        //
    
        auto camera = window.camera();
        camera->lens()->setPerspectiveProjection(60.0f, static_cast<float>(window.width()) / window.height(), 0.1f, 1000.0f);
        camera->setPosition(QVector3D(0.0f, 0.0f, 100.0f));
        camera->setViewCenter(QVector3D(0.0f, 0.0f, 0.0f));
    
        auto camController = new Qt3DExtras::QFirstPersonCameraController(scene);
        camController->setCamera(camera);
    
        window.show();
        return application.exec();
    }
    

    test.pro
    QT       += core 3dlogic 3dextras 3dinput
    
    CONFIG += c++17
    
    DEFINES += QT_DEPRECATED_WARNINGS
    
    SOURCES += \
        main.cpp
    
    HEADERS +=
    
    # Default rules for deployment.
    qnx: target.path = /tmp/$${TARGET}/bin
    else: unix:!android: target.path = /opt/$${TARGET}/bin
    !isEmpty(target.path): INSTALLS += target
    

    代码在Qt 5.13.1上进行了测试

    最佳答案

    Stackoverflow in QML上有一个示例,您可以看到Text2Dentity在另一个实体中使用。

    Entity {
            id: textFront
            components: [ Transform { translation: Qt.vector3d(-12.5,-5,-20) } ]
    
            Text2DEntity {
                font.family: "Sans Serif"
                font.pointSize: 3
                color: "white"
                text: "textFront"
                width: text.length * font.pointSize*2
                height: font.pointSize * 4
            }
        }
    

    关于c++ - Qt3D:关于QText2DEntity的几个简单问题,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/58434005/

    10-12 04:19