我正在尝试编译以下代码:

#include "SDL/SDL.h"

int main(void) {

    SDL_Surface *Hello = NULL;
    SDL_Surface *Screen = NULL;

    SDL_Init( SDL_INIT_EVERYTHING );

    return 0;
}


但是碰巧编译器说:


undefined reference to SDL_Init



我不知道为什么会这样。我正在使用Debian Mint和Code :: Blocks。你可以帮帮我吗?
我已经从官方网站下载了sdl库。

编译器正在查找库,但他只是没有找到那些函数。我不知道为什么。功能在文件上。

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2012 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    [email protected]
*/

/** @file SDL.h
 *  Main include header for the SDL library
 */

#ifndef _SDL_H
#define _SDL_H

#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_audio.h"
#include "SDL_cdrom.h"
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_loadso.h"
#include "SDL_mutex.h"
#include "SDL_rwops.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_video.h"
#include "SDL_version.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/** @file SDL.h
 *  @note As of version 0.5, SDL is loaded dynamically into the application
 */

/** @name SDL_INIT Flags
 *  These are the flags which may be passed to SDL_Init() -- you should
 *  specify the subsystems which you will be using in your application.
 */
/*@{*/
#define SDL_INIT_TIMER      0x00000001
#define SDL_INIT_AUDIO      0x00000010
#define SDL_INIT_VIDEO      0x00000020
#define SDL_INIT_CDROM      0x00000100
#define SDL_INIT_JOYSTICK   0x00000200
#define SDL_INIT_NOPARACHUTE    0x00100000  /**< Don't catch fatal signals */
#define SDL_INIT_EVENTTHREAD    0x01000000  /**< Not supported on all OS's */
#define SDL_INIT_EVERYTHING 0x0000FFFF
/*@}*/

/** This function loads the SDL dynamically linked library and initializes
 *  the subsystems specified by 'flags' (and those satisfying dependencies)
 *  Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
 *  signal handlers for some commonly ignored fatal signals (like SIGSEGV)
 */
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);

/** This function initializes specific SDL subsystems */
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);

/** This function cleans up specific SDL subsystems */
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);

/** This function returns mask of the specified subsystems which have
 *  been initialized.
 *  If 'flags' is 0, it returns a mask of all initialized subsystems.
 */
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);

/** This function cleans up all initialized subsystems and unloads the
 *  dynamically linked library.  You should call it upon all exit conditions.
 */
extern DECLSPEC void SDLCALL SDL_Quit(void);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* _SDL_H */


如何将其链接到什么?我尝试从SDL文件夹中扩展名为.so和.a的文件。他们都没有做这项工作。

最佳答案

您需要链接您的库。在project-> build options->链接器->其他链接器选项下的code :: blocks编译器中,您需要通过在文本字段中键入-lSDL来链接SDL库。其他任何库都一样。与SDL_image一样,您需要输入-lSDL_image。

备查:


对于SDL GFX,请使用-lSDL_gfx
OpenGl使用:-lGLU && -lGL
OpenGL的DevIL
         *按此顺序:
           -lIL,
           -lILU,
           -lILUT

关于c++ - 在Linux上找不到SDL库,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/17846789/

10-11 20:31