我有一个写在Objective-C上的老项目。需要迁移到Realm。
我从RLMObject
创建了几个对象/类继承。当我仅使用一种主要对象类型(ConnectionRealm
)获取对象时-可以正常工作,但是如果我确实添加(仅添加,不包括,不使用)以投影两个或多个其他类(来自RLMObject
的继承),像FloorRealm
类一样,APP在[ConnectionRealm allObjects]
上崩溃,没有任何错误。
同样,ConnectionRealm
包含RLMArray
的FloorRealm
。应用仍然崩溃。
(这几天无法解决和理解。)谢谢。
连接型号:
#import <Foundation/Foundation.h>
#import <Realm/Realm.h>
#import "FloorRealm.h"
@interface ConnectionRealm : RLMObject
@property int connectionID;
@property NSString *name;
@property NSString *localIPAddress;
@property NSString *localPort;
@property NSString *remoteIPAddress;
@property NSString *remotePort;
@property NSString *userName;
@property NSString *password;
@property NSString *deviceID;
@property RLMArray <FloorRealm *> *floors;
- (instancetype)initWith:(NSString *)name
localIP:(NSString *)localIPAddress
localPort:(NSString *)lPort
remoteIP:(NSString *)remoteIPAddress
remotePort:(NSString *)rPort
userName:(NSString *)userName
password:(NSString *)password
deviceID:(NSString *)deviceID;
@end
#import "ConnectionRealm.h"
@implementation ConnectionRealm
- (instancetype)initWith:(NSString *)name
localIP:(NSString *)localIPAddress
localPort:(NSString *)lPort
remoteIP:(NSString *)remoteIPAddress
remotePort:(NSString *)rPort
userName:(NSString *)userName
password:(NSString *)password
deviceID:(NSString *)deviceID {
if (self = [super init]) {
self.connectionID = [self incrementID];
self.name = name;
self.localIPAddress = localIPAddress;
self.localPort = lPort;
self.remoteIPAddress = remoteIPAddress;
self.remotePort = rPort;
self.userName = userName;
self.password = password;
self.deviceID = deviceID;
}
return self;
}
+ (NSString *)primaryKey { return @"connectionID"; }
- (int)incrementID {
RLMResults *objects = [ConnectionRealm allObjects];
return self.connectionID = [[objects maxOfProperty:@"connectionID"] intValue] + 1;
}
@end
地板型号:
#import <Realm/Realm.h>
@interface FloorRealm : RLMObject
@property int floorID;
@property NSInteger floorNumber;
@property NSString *floorName;
- (instancetype)initWith:(NSInteger)floorNumber floorName:(NSString *)name;
@end
RLM_ARRAY_TYPE(FloorRealm)
#import "FloorRealm.h"
@implementation FloorRealm
- (instancetype)initWith:(NSInteger)floorNumber floorName:(NSString *)name {
if (self = [super init]) {
self.floorID = [self incrementID];
self.floorNumber = floorNumber;
self.floorName = name;
}
return self;
}
+ (NSString *)primaryKey { return @"floorID"; }
- (int)incrementID {
RLMResults *objects = [FloorRealm allObjects];
return self.floorID = [[objects maxOfProperty:@"floorID"] intValue] + 1;
}
@end
最佳答案
[解决了]RLM_ARRAY_TYPE(FloorRealm)
需要在#includes之后放入.h中的ConnectionRealm。但是在官方文档中又写了一个。
另外:@property RLMArray <FloorRealm *><FloorRealm> *floors;
而不是@property RLMArray <FloorRealm *> *floors;
我使用相同的模型创建了测试项目,并植入了所有错误。奇怪,但在原始项目Xcode中未显示此错误。
关于ios - RLMResults:allObjects崩溃(iOS Objective-C),我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/46399588/