applyImpulse在接触节点时不起作用

applyImpulse在接触节点时不起作用

我在屏幕上有一个会逐渐变大的圆圈(顺便说一句,Balloon类是SKShapeNode的一种)。在touches中,我单击了圆圈,并打印出我触摸过的圆圈,但是没有施加任何脉冲。我如何找到问题?我是SpriteKit的新手。

import SpriteKit
import GameplayKit

class GameScene: SKScene {

var radius = 40.0

var balloon : Balloon? = nil

override func didMove(to view: SKView) {

    balloon = Balloon(radius: radius, position: CGPoint(x: frame.midX, y: frame.minY + 250))
    balloon?.name = "balloon"

    let physicsBody = SKPhysicsBody(circleOfRadius: CGFloat(radius))
    physicsBody.affectedByGravity = false
    balloon?.physicsBody = physicsBody
    balloon?.physicsBody?.isDynamic = true

    let borderBody = SKPhysicsBody(edgeLoopFrom: self.frame)
    borderBody.friction = 0
    self.physicsBody = borderBody
    physicsWorld.gravity = CGVector(dx: 0.0, dy: 0.0)

    self.addChild(balloon!)

}



override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    for touch in touches {
        let location = touch.location(in: self)
        let node : SKNode = self.atPoint(location)
        if node.name == "balloon" {
            print("touching balloon.")
            balloon?.physicsBody?.applyImpulse(CGVector(dx: 10.0, dy: 10.0), at: location)
        }
    }

}

override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {

}

override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {

}

override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {

}


 override func update(_ currentTime: TimeInterval) {
    // Called before each frame is rendered
    radius += 0.05
    self.balloon?.radius = radius

    let physicsBody = SKPhysicsBody(circleOfRadius: CGFloat(radius))
    physicsBody.affectedByGravity = false
    balloon?.physicsBody = physicsBody
    balloon?.physicsBody?.isDynamic = true

  }
}

最佳答案

您每次更新都会创建一个新的主体。如果要给气球充气,请使用比例尺:

var scale = 1.0
override func update(_ currentTime: TimeInterval) {
    // Called before each frame is rendered
    scale += 0.05
    self.balloon?.setScale(scale)
}

这样一来,您的物理身体便可以施加脉冲,因为您不会在每次更新时都创建一个新的身体。

关于ios - applyImpulse在接触节点时不起作用,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/51637709/

10-11 19:46