我根本无法弄清楚这个问题。下面代码中的音频播放异常快速且断断续续。 SO上还有一个类似的问题,但它是针对可变比特率的,不适用。
其他站点上的某些可能答案(直接设置每个数据包的帧数)不再起作用,并给出aq -50错误代码。
这来自合成器代码库,源音频为44,100 Hz的8:24线性PCM,无交错。将帧(4096)设置为采样率(44100Hz)似乎可以解决抖动问题,但是音频生成后端无法跟上,因此会使每个数据包停顿。
有什么办法吗?对于我的一生,我无法弄清楚是什么原因导致了运行如此之快。
static const int kNumBuffers = 3;
typedef struct CoreAudio_audiodriver
{
A2_audiodriver ad;
AudioQueueRef queue;
AudioQueueBufferRef buffer[kNumBuffers];
AudioStreamBasicDescription desc;
} CoreAudio_audiodriver;
/* CoreAudio render thread callback */
static void coreaudio_process(void * inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer)
{
A2_audiodriver *driver = (A2_audiodriver *)inUserData;
CoreAudio_audiodriver * cad = (CoreAudio_audiodriver *)inUserData;
A2_config * config = driver->driver.config;
int c, i;
int frames = 4096 /* samples */;
if( driver->Process )
{
driver->Process(driver, 4096 /* samples */); // loads 4096 samples into internal buffers
}
/* copy and interleave internal buffers to queue */
for ( i = 0; i < frames; i++ )
{
for ( c = 0; c < 2 /* channels */; c++ )
{
((int32_t *)inBuffer->mAudioData)[i + c] = driver->buffers[c][i];
}
}
inBuffer->mAudioDataByteSize = inBuffer->mAudioDataBytesCapacity;
AudioQueueEnqueueBuffer(cad->queue, inBuffer, 0, NULL);
}
static int coreaudiod_Open(A2_driver *driver)
{
CoreAudio_audiodriver * drv = (CoreAudio_audiodriver *)driver;
A2_config * config = drv->ad.driver.config;
AudioStreamBasicDescription * desc = &drv->desc;
OSStatus err;
int c, i;
/* set up stream description */
desc->mSampleRate = (Float64)config->samplerate;
desc->mFormatID = kAudioFormatLinearPCM;
desc->mFormatFlags = kAudioFormatFlagIsSignedInteger;
desc->mFramesPerPacket = 1;
desc->mChannelsPerFrame = 2 /* channels */;
/* packet -> frame -> channel -> data */
desc->mBytesPerFrame = desc->mChannelsPerFrame * sizeof(int32_t);
desc->mBytesPerPacket = desc->mBytesPerFrame * desc->mFramesPerPacket;
desc->mBitsPerChannel = 24; /* 8:24 PCM */
/* set up queue */
err = AudioQueueNewOutput(
desc, // data format
coreaudio_process, // callback
driver, // data passed to callback
NULL, // internal run loop
kCFRunLoopCommonModes, // kCFRunLoopCommonMode
0, // reserved by Apple
&drv->queue // queue output
);
for ( i = 0; i < kNumBuffers; i++ )
{
/* internal buffer */
err = AudioQueueAllocateBuffer(
drv->queue,
desc->mBytesPerPacket * 4096 /* samples */,
&drv->buffer[i]
);
/* start callback polling */
drv->buffer[i]->mAudioDataByteSize = drv->buffer[i]->mAudioDataBytesCapacity;
err = AudioQueueEnqueueBuffer(drv->queue, drv->buffer[i], 0, NULL);
}
err = AudioQueueStart(drv->queue, NULL);
return 1;
}
最佳答案
您可能正在应用主UI线程中处理Audio Queue回调。如果阻塞该线程的时间太长(通过花费太多时间进行综合,UI或drawRects等操作),AQ回调将无法及时调用。因此,音频输出将下溢且声音断断续续。
关于c - CoreAudio AudioQueue PCM快速且断断续续,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/34280041/