因此,我只是在学习c ++互斥锁,并且在大多数情况下,我将遵循MSDN上的示例。为什么我超时?我使用Sleep()将互斥锁超时设置为2000ms,将“伪造”进程设置为250ms。您可以看到它处理得很好,然后开始炸毁。...我知道如果我将互斥锁超时提高到大约60000ms,那会很好,但是为什么我只希望250ms的过程那么高呢?另外,为什么它从线程ID#1跳到线程ID#25?
谢谢!
埃里克
http://msdn.microsoft.com/en-us/library/windows/desktop/ms686927(v=vs.85).aspx
int createMutex(char* mutexName)
{
#define THREADCOUNT 25
HANDLE aThread[THREADCOUNT];
DWORD ThreadID;
int i;
int ID[THREADCOUNT];
// Create a mutex with no initial owner
ghMutex = CreateMutex(
NULL, // default security attributes
FALSE, // initially not owned
(LPCWSTR)mutexName); // unnamed mutex
if (ghMutex == NULL)
{
return 1;
}
// Create worker threads
for( i=0; i < THREADCOUNT; i++ )
{
ID[i] = i +1;
aThread[i] = CreateThread(
NULL, // default security attributes
0, // default stack size
(LPTHREAD_START_ROUTINE) WriteToDatabase,
&ID[i], // no thread function arguments
0, // default creation flags
&ThreadID); // receive thread identifier
if( aThread[i] == NULL )
{
return 1;
}
}
// Wait for all threads to terminate
WaitForMultipleObjects(THREADCOUNT, aThread, TRUE, INFINITE);
// Close thread and mutex handles
for( i=0; i < THREADCOUNT; i++ ) CloseHandle(aThread[i]);
CloseHandle(ghMutex);
return 0;
}
DWORD WINAPI WriteToDatabase(int *ID){
int threadID = *ID;
char buffer[256];
int MUTEX_TIMEOUT = 2000;
int FAKE_PROCESS_TIME_DELAY = 250;
DWORD dwWaitResult;
// Request ownership of mutex.
dwWaitResult = WaitForSingleObject(
ghMutex, // handle to mutex
MUTEX_TIMEOUT); // time-out interval
sprintf(buffer, "NEW THREAD STARTED: #%d\n", threadID);
printf(buffer);
if(dwWaitResult == WAIT_OBJECT_0){
// The thread got ownership of the mutex
sprintf(buffer, "DB WRITE STATED: #%d\n", threadID);
printf(buffer);
Sleep(FAKE_PROCESS_TIME_DELAY); //simulate a long running process (db process?) which creates a WAIT_TIMEOUT
sprintf(buffer, "DB WRITE COMPLETED: #%d\n", threadID);
printf(buffer);
dwCount++;
ReleaseMutex(ghMutex);
return TRUE;
}else{
switch(dwWaitResult){
case WAIT_ABANDONED:
sprintf(buffer, "MUTEX ERROR [%s] #%d\n", "WAIT_ABANDONED", threadID);
break;
case WAIT_TIMEOUT:
sprintf(buffer, "MUTEX ERROR [%s] #%d\n", "WAIT_TIMEOUT", threadID);
break;
default:
sprintf(buffer, "MUTEX ERROR [%s] #%d\n", "UNKNOWN", threadID);
}
printf(buffer);
MutexERRORs++;
//ReleaseMutex(ghMutex);
return FALSE;
}
return TRUE;
}
最佳答案
您几乎同时创建了25个线程,如果每个线程使用互斥体约250ms,则每个线程背对背运行时,所有线程要处理的总时间将为250ms * 25 = 6250ms。考虑到这一点,您的某些线程肯定会超时获取互斥对象,因为您仅等待2000ms。的确,在处理了8个线程之后,剩下的超时看起来就很奇怪了(因为250ms * 8 = 2000ms,这不足为奇)。
至于线程25在线程1之后获得互斥体,我不认为在等待与获取互斥体方面有任何保证的顺序。多次运行它,每次运行可能会获得不同的顺序。
关于c++ - VC++ Mutex问题,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/21647921/