类型“SKSpriteNode”的值没有成员“velocity”
我想根据我的SKSprite节点的速度更改动画,但是出现了上面显示的错误,我不确定为什么
覆盖func touchesBegan(_ touches:Set,带有事件:UIEvent?){
super.touchesBegan(touches,with:event)
if let location = touches.first?.location(in: self) {
let horizontalAction = SKAction.move(to: location, duration: 1.0)
horizontalAction.timingMode = SKActionTimingMode.easeOut
player?.run(horizontalAction)
let playerAnimatedAtlas = SKTextureAtlas(named: "animation")
var walkFrames: [SKTexture] = []
var lwalkFrames: [SKTexture] = []
let numImages = playerAnimatedAtlas.textureNames.count
for i in 1...numImages {
let playerTextureName = "player\(i)"
let playerLeftTextureName = "lplayer\(i)"
walkFrames.append(playerAnimatedAtlas.textureNamed(playerTextureName))
lwalkFrames.append(playerAnimatedAtlas.textureNamed(playerLeftTextureName))
}
walkingPlayer = walkFrames
lwalkingPlayer = lwalkFrames
let leftFrameTexture = lwalkingPlayer[0]
let firstFrameTexture = walkingPlayer[0]
player!.physicsBody?.isDynamic = true
player!.physicsBody = SKPhysicsBody(texture: firstFrameTexture,
size: player!.texture!.size())
if player!.velocity.dx < 0 {
//ERROR: Value of type 'SKSpriteNode' has no member 'velocity' ****
player! = SKSpriteNode(texture: leftFrameTexture)
}
else if player!.velocity.dx > 0 {
//ERROR: Value of type 'SKSpriteNode' has no member 'velocity' ****
player! = SKSpriteNode(texture: firstFrameTexture)
}
}
}
最佳答案
试试player!.physicsBody.velocity
(我知道这不是您的问题,但最终尝试不要到处都需要!
-使用if let
和guard let
)
关于ios - 根据速度更改快速的SKSprite节点动画,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/62238975/