好的,我创建了一个耐力容器,彼此之间具有三个耐力条,当您单击“攻击”按钮时,一些耐力会从第一个耐力条上移走。但是,如果您一直单击第一个耐力条,直到其耗尽至0,它将开始消耗第二个耐力条,依此类推。现在,这就是它打算发生的方式,但是我无法使其那样运行。这是它的jsfiddle,每当我多次单击攻击按钮时,耐力条就会滞后,并且一旦耐力条完成,它仍然会耗尽耐力条并重新进行自我修复。您必须尝试jsfiddle才能理解我在说什么。
的HTML
<body>
<div id="container">
<div class="hBar"> <div class="health"></div></div><!--hbar -->
<div class="sBar">
<div class="s3">
<div class="s2">
<div class="s1">
</div><!--s1 -->
</div><!--s2 -->
</div><!--s3 -->
</div><!--sBar -->
<div class="attack">attack</div>
</div><!--container -->
</body>
的CSS
*{ margin:0px; padding:0px;}
.hBar{width:400px; height:40px; border:1px solid grey; margin-bottom:20px;}
.health{background:green;width:100%; height:100%;}
.sBar{ width:400px; height:40px; border:1px solid grey; margin-bottom:20px;}
.s3{ width:100%; height:100%; background:red;}
.s2{width:100%; height:100%; background:orange;}
.s1{width:100%; height:100%; background:yellow;}
#container{background:white; width:80%; padding:10px; margin:auto;}
body{background:#CCC;}
.attack{ border-radius:90px; border:black solid 1px; height:75px; width:75px; text-align:center; line-height:75px;}
.attack:hover{cursor:pointer;}
Java脚本
$(document).ready(function () {
// one , two, and three variables are collecting the stamina bars
var one = $('.s1');
var two = $('.s2');
var three = $('.s3');
var oneWidth = one.width();
var twoWidth = two.width();
var threeWidth = three.width();
var stam = $('.sBar').width();
var damage;
var subtractHealth;
var num;
$('.attack').click(function () {
// timer is supposed to be the variable for a setInterval function
let timer;
// damage is supposed to take away the stamina
damage = 100;
// This function is supposed to stop the interval and the animation done on the
// stamina bars
function stopAnimate() {
clearInterval(timer);
one.stop();
two.stop();
three.stop();
}
// if the first and the second stamina bar is below 0, then add subtract the width to .s3
if (oneWidth <= 0 && twoWidth <= 0) {
subtractHealth = $('.s3').width() - damage;
three.animate({
'width': subtractHealth
}, 'fast');
// if the first stamina bar is less than 0, the subtract the width of .s2
} else if (oneWidth <= 0) {
subtractHealth = $('.s2').width() - damage;
two.animate({
'width': subtractHealth
}, 'fast');
// if the first stamina bar is not below 0 then run the content in this
} else {
subtractHealth = $('.s1').width() - damage;
one.animate({
'width': subtractHealth
}, 'fast');
}
// regenerates all the three stamina bars with the animate method
function regenerate(stam1, stam2, stam3) {
stam1.animate({
'width': stam
}, 1000, function () {
if (stam1.width() == stam) {
stam2.animate({
'width': stam
}, 1000, function () {
if (stam2.width() == stam) {
stam3.animate({
'width': stam
}, 1000)
}// if stam2
});//stam2.animate
}//if stam.width()
})//stam1.animate
setTimeout(stopAnimate(), 5000); //end function
}; //end regenerate
// run setInterval and assign the method to timer
timer = setInterval(regenerate(one, two, three), 1000);
}); //end click
}); //end ready
最佳答案
我不是100%肯定我会满足您的要求,但是如果没有,我认为您应该能够修改此代码以获得所需的结果。如果您需要其他帮助,请发表评论,我很乐意看到我能做些什么。
var staminaMax = 1000;
var staminaCurrent = staminaMax;
var staminaHealInterval;
var staminaTick = 100;
var staminHealPerTick = 10;
var $sBar3 = $(".sBar .sBarStatus.s3");
var $sBar2 = $(".sBar .sBarStatus.s2");
var $sBar1 = $(".sBar .sBarStatus.s1");
var healStamina = function() {
staminaCurrent = Math.min(staminaCurrent + staminHealPerTick, staminaMax);
var rawPct = staminaCurrent / staminaMax;
var s1Pct = (function() {
if (rawPct <= (2 / 3)) { return 0; }
return (rawPct - (2 / 3)) / (1 / 3);
})();
var s2Pct = (function() {
if (rawPct <= (1 / 3)) { return 0; }
if (rawPct >= (2 / 3)) { return 1; }
return (rawPct - (1 / 3)) / (1 / 3);
})();
var s3Pct = (function() {
if (rawPct >= (1 / 3)) { return 1; }
return (rawPct - (0 / 3)) / (1 / 3);
})();
$sBar3.css("width", 100 * s3Pct + "%");
$sBar2.css("width", 100 * s2Pct + "%");
$sBar1.css("width", 100 * s1Pct + "%");
if (staminaCurrent >= staminaMax) {
clearInterval(staminaHealInterval);
staminaHealInterval = null;
}
};
var dingStamina = function(amount) {
staminaCurrent = Math.max(staminaCurrent - amount, 0);
if (!staminaHealInterval) {
staminaHealInterval = setInterval(healStamina, staminaTick);
}
}
$('.attack').click(function() {
dingStamina(100);
});
* {
margin: 0px;
padding: 0px;
}
.hBar {
width: 400px;
height: 10px;
border: 1px solid grey;
margin-bottom: 20px;
}
.health {
background: green;
width: 100%;
height: 100%;
}
.sBar {
width: 400px;
height: 10px;
border: 1px solid grey;
margin-bottom: 20px;
position: relative;
}
.sBar .sBarStatus {
position: absolute;
width: 100%;
height: 100%;
}
.s3 {
background: red;
}
.s2 {
background: orange;
}
.s1 {
background: yellow;
}
#container {
background: white;
width: 80%;
padding: 10px;
margin: auto;
}
body {
background: #CCC;
}
.attack {
border-radius: 90px;
border: black solid 1px;
height: 75px;
width: 75px;
text-align: center;
line-height: 75px;
}
.attack:hover {
cursor: pointer;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="container">
<div class="hBar">
<div class="health"></div>
</div>
<div class="sBar">
<div class="sBarStatus s3"></div>
<div class="sBarStatus s2"></div>
<div class="sBarStatus s1"></div>
</div>
<div class="attack">attack</div>
</div>
关于javascript - 如何创建3个嵌套的耐力条,从最后到第一个重新生成,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/37646418/