我之前曾问过一个有关如何使用可选方法创建协议的问题。响应几乎是使用Objective-c。见here。
我做到了,并且一切正常,因为我正在使用
var delegate: SessionDelegate?;
也就是说,“ delegate”是可选的SessionDelegate。为了从该委托调用方法,我可以简单地写:
self.delegate?.willOpenSession?(self);
很好但是,然后我为什么要使委托成为可选的呢?所以我改变了它:
var delegate: SessionDelegate;
显然,呼叫也发生了变化:
self.delegate.willOpenSession?(self);
问题是,这最后一行(以及任何其他此类)说:'SessionDelegate'没有名为'willOpenSession'的成员。为什么不起作用?
这是我的代码:
SessionDelegate.h
@class Session;
@protocol SessionDelegate <NSObject>
@optional
- (BOOL)willOpenSession:(Session*)session;
- (void)didOpenSession:(Session*)session;
- (void)didFailOpenningSession:(Session*)session withError:(NSError*)error;
- (BOOL)willCloseSession:(Session*)session destroyingToken:(BOOL)destroyingToken;
- (void)didCloseSession:(Session*)session destroyingToken:(BOOL)destroyingToken;
@end
xxx-Bridging-Header.h
#import <Foundation/Foundation.h>
#import <FacebookSDK/FacebookSDK.h>
#import "SessionDelegate.h"
Session.swift
import Foundation
protocol Session {
var delegate: SessionDelegate { get set };
var isOpen: Bool { get };
var isCached: Bool { get };
func open();
func close();
func destroy();
}
FacebookSession.swift
import Foundation
class FacebookSession : Session {
var delegate: SessionDelegate;
var isOpen: Bool {
get {
return FBSession.activeSession().isOpen;
}
}
// TODO
var isCached: Bool {
get {
return false;
}
}
init(delegate: SessionDelegate) {
self.delegate = delegate;
}
func open() {
if self.isOpen {
return;
}
// Trigger the "will" event
self.delegate.willOpenSession?(self);
// Handle session state changes
var completionHandler: FBSessionStateHandler = {
session, status, error in
if error {
// Login failed for some reason, so we notify the delegate.
// TODO we should turn this NSError message into something more generic (that is, not facebook specific)
self.delegate.didFailOpenningSession?(self, withError: error);
}
else if status.value == FBSessionStateClosedLoginFailed.value {
// Login failed with no error. I'm not sure this ever happens
self.delegate.didFailOpenningSession?(self, withError: error);
}
else if status.value == FBSessionStateOpen.value || status.value == FBSessionStateOpenTokenExtended.value {
// Session is now open, we should notify the delegate
self.delegate.didOpenSession?(self);
}
else {
// There's no error but the session didn't open either. I don't think this ever happens, but if it does, what should we do here?
abort();
}
};
// Open the session, prompting the user if necessary
if FBSession.openActiveSessionWithReadPermissions([], allowLoginUI: true, completionHandler: completionHandler) {
// If we end up here, the session token must exist, se we now have an open session
self.delegate.d didOpenSession?(self);
}
}
func close() {
}
func destroy() {
}
}
最好的祝福。
编辑:我也尝试了以下
self.delegate.willOpenSession?(self as Session);
和
self.delegate.willOpenSession(self as Session);
都不行。
编辑:毕竟,如果我使用它是行不通的
var delegate: SessionDelegate?;
编辑:以前的更改也会更改错误消息。现在,我有可选的SessionDelegate(如我在上一次编辑中所说的)和下一行
self.delegate?.willOpenSession?(self)
说:“找不到成员'willOpenSession'”
最佳答案
之所以会出现此错误,是因为您将Session
定义为协议,但是SessionDelegate
协议中的Objective-C方法定义要求使用Session
类或子类。在Swift中,您可以在方法定义中将协议名称与类名称互换使用,但在Objective-C中存在区别:
- (void)willOpenSession:(Session *)session; // expects instance of Session class or subclass
- (void)willOpenSession:(id<Session>)session; // expects object conforming to Session protocol
从您发布的代码中,我不知道为什么您将
Session
声明为协议-它是否为不同的类添加了功能?难道它是FacebookSession
(可能还有其他会话)简单地继承的超类吗?将Session
更改为类(并添加方法)将解决此问题。否则,您需要更改您的SessionDelegate
方法以期望使用id<Session>
,但是对我而言,这破坏了编译器。关于ios - 'SessionDelegate'没有名为'xxx'的成员,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/24591921/