我有一个QTimer
连接到TimerHandler
函数。 TimerHandler
应该执行我在 header 的public部分中声明的SendKeys
函数。如果我手动输入SendKeys
函数的文本,它将给出正确的输出。但是,如果我通过预定义的LPSTR
传递文本,则会输出垃圾。这是我的代码:
MyProject.h
#ifndef MYPROJECT_H
#define MYPROJECT_H
#include <QtGui/QMainWindow>
#include "ui_myproject.h"
#include <qtimer.h>
#include <qmessagebox.h>
#include <Windows.h>
class MyProject : public QMainWindow
{
Q_OBJECT
public:
MyClass(QWidget *parent = 0, Qt::WFlags flags = 0);
Ui::MyProjectClass ui;
QTimer* SpamTimer;
void SendText(char* message, int size)
{
int lc=0;
do{
keybd_event(VkKeyScan(message[lc]),0,KEYEVENTF_EXTENDEDKEY,0);
keybd_event(VkKeyScan(message[lc]),0,KEYEVENTF_KEYUP,0);
lc=lc+1;
}while(lc<size);
keybd_event(VK_RETURN,0,KEYEVENTF_EXTENDEDKEY,0);
keybd_event(VK_RETURN,0,KEYEVENTF_KEYUP,0);
}
public slots:
void StartBTNClick();
void StopBTNClick();
void TimerHandler();
};
#endif // MYPROJECT_H
MyProject.cpp
#include "MyProject.h"
LPSTR txtMessage; // Message for SendKeys function.
int buffer;
bool TimerEnabled = 0;
MyClass::MainWindow(QWidget *parent, Qt::WFlags flags) // Intializing MainWindow
: QMainWindow(parent, flags)
{
ui.setupUi(this);
statusBar()->showMessage("Status: Idle.");
connect(ui.StartBTN, SIGNAL(clicked()), this, SLOT(StartBTNClick()));
connect(ui.StopBTN, SIGNAL(clicked()), this, SLOT(StopBTNClick()));
}
void MyClass::StartBTNClick() // Starts the timer.
{
int delay; // delay for QTimer
bool ok;
std::string convertme;
QString TextMSG = ui.TextBox->text(); // Get text from 'line edit' for txtMessage.
QString TimeMSG = ui.TimeBox->text(); // Get text from 2nd 'line edit' for delay.
convertme = TextMSG.toStdString();
txtMessage = const_cast<char*> (convertme.c_str()); // converted QString to LPSTR.
buffer = strlen(txtMessage);
delay = TimeMSG.toInt(&ok, 10); // converted QString to int.
if (delay > 0)
{
QtTimer = new QTimer(this);
connect(QtTimer, SIGNAL(timeout()), this, SLOT(TimerHandler()));
TimerEnabled = 1;
QtTimer->start(delay);
statusBar()->showMessage("Status: Running.");
}
else if (delay < 0)
{
QMessageBox::warning(this, "Warning!", "Delay can't be \"0\" or lower than \"0\"!");
}
else
{
QMessageBox::warning(this, "Warning!", "Delay was not specified properly.");
}
}
void MyClass::StopBTNClick() // Stops the timer.
{
if (TimerEnabled == 1)
{
QtTimer->stop();
disconnect(QtTimer, SIGNAL(timeout()), this, SLOT(TimerHandler()));
TimerEnabled = 0;
statusBar()->showMessage("Status: Idle.");
}
}
void MyClass::TimerHandler() // Timer handles the SendKeys function
{
SendText(txtMessage, buffer);
}
这使我的计时器输出垃圾,而不是
txtMessage
中的文本。如果我用
SendText("test message", strlen("test message"));
而是,它正确输出消息。我的代码有问题吗?
我尝试在公共(public)部分的
LPSTR txtMessage
的类中声明MyProject.h
,但这也没有用。 最佳答案
将txtMessage
设为string
对象(std::string
或QString
,因为您使用的是Qt),而不是指针。在调用SendText
之前,立即从该对象获取指针,或者甚至更简单地,使SendText
接受字符串对象而不是指针。
void SendText(const QString& str)
{
const char* message = str.c_str();
// whatever else you want to do
}
问题在于您将数据指针存储在临时对象(
convertme
)中。该对象超出范围并被销毁,并且内存被重写。它与“测试消息”一起使用的原因是string literals are stored differently。您需要始终将要存储的消息保留在内存中。关于c++ - 从预定义的LPSTR无法使用SendKeys。,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/9458178/