在我们的应用程序中,我们有一个画布。画布可以包含贴纸,图像,文本等。我们有一个协议CanvasItem
来实现这些项目之间的 public 属性:
protocol CanvasItemProtocol{
var scale : CGFloat { get set }
}
class CanvasItem : CanvasItemProtocol {
public var scale : CGFloat = 1.0
}
然后,每个类模型(Stickers,Text等)都符合
CanvasItem
,并添加特定于类的属性:public class StickerItem: CanvasItem {
public var stickerName: String
}
public class ShapeItem: CanvasItem {
public var shapeColor: UIColor
}
为了显示这些,我们首先创建了一个基本的(我认为)基本
UIView
类,该类只能用CanvasItem
初始化:class ViewItem <T: CanvasItemProtocol>: UIView {
let canvasItem: T
init (t: T) {
self.canvasItem = t
super .init(frame: .zero)
}
}
然后为每个模型创建特定的
UIView<CanvasItem>
类:class CanvasShapeView: ViewClass<ShapeItem> { }
class CanvasStickerView: ViewClass<StickerItem> { }
然后,我尝试执行以下操作:
let superview = UIView()
let shapeView = CanvasStickerView(StickerItem())
let stickerView = CanvasShapeView(ShapeItem())
superview.addSubview(shapeView)
superview.addSubview(stickerView)
for canvasItemView in superview.subviews.compactMap({$0 as? ViewItem<CanvasItem>}) {
print(canvasItemView.canvasItem.scale) // **access only the common properties**
}
编译,但返回零结果(强制转换不起作用) ...
我正在尝试仅访问
CanvasItem
公用属性。要点链接:
Playground.swift
有什么建议么?我们现在坚持了好几天。
任何帮助将不胜感激。
最佳答案
协议和泛型与子类结合使用效果不佳
实际上,您既不需要协议,也不需要视图包装器类。子类化UIView
就足够了。
class CanvasItem : UIView
{
public var scale : CGFloat = 1.0
}
class StickerItem: CanvasItem
{
public var stickerName : String = ""
}
class ShapeItem: CanvasItem
{
public var color: UIColor = .red
}
let shapeItem = ShapeItem()
let stickerItem = StickerItem()
let superview = UIView()
superview.addSubview(shapeItem)
superview.addSubview(stickerItem)
for case let canvasItemView as CanvasItem in superview.subviews {
print(canvasItemView.scale)
}
关于ios - 使用通用协议(protocol)过滤 subview 数组,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/57443837/