YUV444格式的U和V的缓冲区偏移值应该是多少?
例如,如果我使用的是YV12格式,则值如下:
ppData.inputIDMAChannel.UBufOffset =
iInputHeight * iInputWidth +
(iInputHeight * iInputWidth)/ 4;
ppData.inputIDMAChannel.VBufOffset = iInputHeight * iInputWidth;
iInputHeight = 160&iInputWidth = 112
ppdata是以下结构的对象:
typedef struct ppConfigDataStruct
{
//---------------------------------------------------------------
// General controls
//---------------------------------------------------------------
UINT8 IntType;
// FIRSTMODULE_INTERRUPT: the interrupt will be
// rised once the first sub-module finished its job.
// FRAME_INTERRUPT: the interrput will be rised
// after all sub-modules finished their jobs.
//---------------------------------------------------------------
// Format controls
//---------------------------------------------------------------
// For input
idmaChannel inputIDMAChannel;
BOOL bCombineEnable;
idmaChannel inputcombIDMAChannel;
UINT8 inputcombAlpha;
UINT32 inputcombColorkey;
icAlphaType alphaType;
// For output
idmaChannel outputIDMAChannel;
CSCEQUATION CSCEquation; // Selects R2Y or Y2R CSC Equation
icCSCCoeffs CSCCoeffs; // Selects R2Y or Y2R CSC Equation
icFlipRot FlipRot; // Flip/Rotate controls for VF
BOOL allowNopPP; // flag to indicate we need a NOP PP processing
}*pPpConfigData, ppConfigData;
而idmaChannel的结构如下:
typedef struct idmaChannelStruct
{
icFormat FrameFormat; // YUV or RGB
icFrameSize FrameSize; // frame size
UINT32 LineStride;// stride in bytes
icPixelFormat PixelFormat;// Input frame RGB format, set NULL
// to use standard settings.
icDataWidth DataWidth;// Bits per pixel for RGB format
UINT32 UBufOffset;// offset of U buffer from Y buffer start address
// ignored if non-planar image format
UINT32 VBufOffset;// offset of U buffer from Y buffer start address
// ignored if non-planar image format
} idmaChannel, *pIdmaChannel;
我想要YUV444的ppData.inputIDMAChannel.UBufOffset和ppData.inputIDMAChannel.VBufOffset的公式
提前致谢
最佳答案
鉴于YUV444每个组件使用8位,在我看来,公式应该很简单:
ppData.inputIDMAChannel.UBufOffset = 2 * iInputHeight * iInputWidth;
ppData.inputIDMAChannel.VBufOffset = iInputHeight * iInputWidth;
关于c++ - U和V缓冲区偏移的公式,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/2431138/