当我尝试使用变量制作形状时,我不断收到此错误消息:
“TypeError:预期为整数参数,浮点数”
import pygame._view
import pygame, sys
from pygame.locals import *
import random
pygame.init()
...
barrel = pygame.image.load("images\Barrel.gif")
barrel_create = 0
barrelx = screen.get_height()- barrel.get_height()
barrely = screen.get_width()/2 - barrel.get_width()/2
barrel_exist = 0
explosion_delay = 0
...
while running:
if barrel_exist == 0:
if barrel_create == 500:
barrely = 200
barrelx = random.randint(0,400)
barrel_exist = 1
if barrel_exist == 1:
barrely = barrely + 0.1
if barrely > 400:
barrel_exist = 0
if explosion_delay > 0:
pygame.draw.circle(screen, (0,255,0), (barrelx, barrely), 64, 0)
explosion_delay = explosion_delay + 1
if explosion_delay == 100:
explosion_delay = 0
当枪管被“射击”时,exploit_delay> 0。
最佳答案
barrely = barrely + 0.1
由于此行,barrely
在某些时候必须是浮点数。
我认为您应该按照功能要求将pygame.draw.circle(screen, (0,255,0), (int(barrelx), int(barrely)), 64, 0)
截断为整数。
关于python - 不能在pygame.draw.circle中使用变量?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/7462958/