所以有我的角色的 Rigidbody2D 附件的代码,但是当设置为 Kinematic 时他不会移动(仅适用于 Dynamic),但我想要 Kinematic,因为他与动态对象发生碰撞,我不想让他向左移动一触即发。
UI:我是初学者,我只想为 Android 制作我的第一个游戏,同时也为我的英语感到抱歉。 :D
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Movement : MonoBehaviour
{
//variables
public float moveSpeed = 300;
public GameObject character;
private Rigidbody2D characterBody;
private float ScreenWidth;
// Use this for initialization
void Start()
{
ScreenWidth = Screen.width;
characterBody = character.GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
int i = 0;
//loop over every touch found
while (i < Input.touchCount)
{
if (Input.GetTouch(i).position.x > ScreenWidth / 2)
{
//move right
RunCharacter(1.0f);
}
if (Input.GetTouch(i).position.x < ScreenWidth / 2)
{
//move left
RunCharacter(-1.0f);
}
++i;
}
}
void FixedUpdate()
{
#if UNITY_EDITOR
RunCharacter(Input.GetAxis("Horizontal"));
#endif
}
private void RunCharacter(float horizontalInput)
{
//move player
characterBody.AddForce(new Vector2(horizontalInput * moveSpeed * Time.deltaTime, 0));
}
}
最佳答案
从 Unity docs ,
因此,与其施加力,不如改变它的位置。像这样的东西:
private void RunCharacter(float horizontalInput)
{
//move player
characterBody.transform.position += new Vector2(horizontalInput * moveSpeed * Time.deltaTime, 0);
}
关于c# - 我怎样才能继续触摸 "Kinematic"Rigidbody2D?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/61120972/