我正在使用QT的QQuickFramebufferObject类,该类继承自Qt库中的QQuickItem

我有以下用户定义的类:

class OpenGlBufferItem: public QQuickFramebufferObject


我需要我的OpenGlBufferItem类也要从ReactItem派生。问题是ReactItem最终也源自QQuickItem

class ReactItem : public QQuickPaintedItem


因为QQuickPaintedItem继承自QQuickItem

所以我们有以下问题:

           QQuickItem
          /          \
         /            \
QQuickPaintedItem QQuickFramebufferObject
       /                \
   ReactItem        OpenGlBufferItem


我需要的是

           QQuickItem
          /          \
         /            \
QQuickPaintedItem QQuickFramebufferObject
       /                \
   ReactItem            /
       \               /
        \             /
        OpenGlBufferItem


通常,为了解决钻石问题,我们只需声明某些类实际上是从其他类继承而来。但是,我无法声明类RectItemQQuickPaintedItemQQuickFrameBufferObject,因为它们已经给出了。

我应该如何进行?

更新:

如果我只是尝试做

class OpenGlBufferItem: public QQuickFramebufferObject, public ReactItem


我得到这些错误:

Command failed: ./build.sh -e "modules/mediaplayer/desktop"
In file included from /home/lz/orwell/orwellJS/desktop/modules/mediaplayer/desktop/orwell_subdir/orwell_autogen/EWIEGA46WW/moc_OpenGlBufferQtQuick.cpp:9:0,
                 from /home/lz/orwell/orwellJS/desktop/modules/mediaplayer/desktop/orwell_subdir/orwell_autogen/mocs_compilation.cpp:2:
/home/lz/orwell/orwellJS/desktop/modules/mediaplayer/desktop/orwell_subdir/orwell_autogen/EWIEGA46WW/../../../../../../../../OpenGlBufferQtQuick.h: In constructor ‘OpenGlBufferItem::OpenGlBufferItem(QQuickItem*)’:
/home/lz/orwell/orwellJS/desktop/modules/mediaplayer/desktop/orwell_subdir/orwell_autogen/EWIEGA46WW/../../../../../../../../OpenGlBufferQtQuick.h:90:13: error: reference to ‘connect’ is ambiguous
             connect(parent, SIGNAL(widthChanged()), this, SLOT(parentWidthChanged()));
             ^~~~~~~
In file included from /home/lz/Qt5.11.2/5.11.2/gcc_64/include/QtCore/QObject:1:0,
                 from /home/lz/orwell/orwellJS/desktop/modules/mediaplayer/desktop/orwell_subdir/orwell_autogen/EWIEGA46WW/../../../../../../../../OpenGlBufferQtQuick.h:3,
                 from /home/lz/orwell/orwellJS/desktop/modules/mediaplayer/desktop/orwell_subdir/orwell_autogen/EWIEGA46WW/moc_OpenGlBufferQtQuick.cpp:9,
                 from /home/lz/orwell/orwellJS/desktop/modules/mediaplayer/desktop/orwell_subdir/orwell_autogen/mocs_compilation.cpp:2:
/home/lz/Qt5.11.2/5.11.2/gcc_64/include/QtCore/qobject.h:308:13: note: candidates are: template<class Func1, class Func2> static typename std::enable_if<(QtPrivate::FunctionPointer<Func2>::ArgumentCount == -1), QMetaObject::Connection>::type QObject::connect(const typename QtPrivate::FunctionPointer<Func>::Object*, Func1, const QObject*, Func2, Qt::ConnectionType)
             connect(const typename QtPrivate::FunctionPointer<Func1>::Object *sender, Func1 signal, const QObject *context, Func2 slot,
             ^~~~~~~
/home/lz/Qt5.11.2/5.11.2/gcc_64/include/QtCore/qobject.h:300:13: note:                 template<class Func1, class Func2> static typename std::enable_if<(QtPrivate::FunctionPointer<Func2>::ArgumentCount == -1), QMetaObject::Connection>::type QObject::connect(const typename QtPrivate::FunctionPointer<Func>::Object*, Func1, Func2)
             connect(const typename QtPrivate::FunctionPointer<Func1>::Object *sender, Func1 signal, Func2 slot)
             ^~~~~~~
/home/lz/Qt5.11.2/5.11.2/gcc_64/include/QtCore/qobject.h:269:13: note:                 template<class Func1, class Func2> static typename std::enable_if<(((int)(QtPrivate::FunctionPointer<Func2>::ArgumentCount) >= 0) && (! QtPrivate::FunctionPointer<Func2>::IsPointerToMemberFunction)), QMetaObject::Connection>::type QObject::connect(const typename QtPrivate::FunctionPointer<Func>::Object*, Func1, const QObject*, Func2, Qt::ConnectionType)
             connect(const typename QtPrivate::FunctionPointer<Func1>::Object *sender, Func1 signal, const QObject *context, Func2 slot,
             ^~~~~~~
/


还有更多

最佳答案

这是不可能的。

我正在考虑使用CRTP(好奇地重复模板模式),如果您可以修改其中一个类并可以处理其限制,则可以从理论上使用它。
但这不适用于您的情况,因为ReactItem不是直接来自QQuickItem,而是来自QQuickPaintedItem。

假设情况并非如此:

ReactItem需要更改为如下所示:

template <class T> class ReactItem : public T {/*...*/};


类hiearchy将如下所示:

         QQuickItem
        /           \
       /        QQuickFramebufferObject
      /               \
ReactItem<QQuickItem>  \
                        \
                   ReactItem<QQuickFramebufferObject>
                        /
               OpenGlBufferItem


这种方法的局限在于,就类型层次结构而言,两个ReactItem实例是不相关的类型。
这意味着以前引用ReactItem的许多代码可能需要更改。

对于函数,这很容易做到:

void f(ReactItem* item) { item->setVisible(true); }
// becomes
template<class T> void f(ReactItem<T>* item)  { item->setVisible(true); }


对于像std::vector<ReactItem*>这样的模板数据成员而言,这要麻烦得多。

关于c++ - 为Qt类解决此特定的C++ Diamond问题,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/55210837/

10-10 05:52