我正在尝试制作一个主机游戏,在其中您可以输入多达24个名称。您要创建一个名为PlayerData
的类数组,该类名为PlayerDataAr[]
,其中包含24个元素。它提示用户输入一些名称,并将这些名称分配给数组中每个元素的string Name
和bool isAlive
值,但是由于某些原因,在将它们分配给播放器时,我似乎无法访问这些值。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace hG
{
public class PlayerData
{
private static bool _isAlive;
public static bool isAlive
{
get { return _isAlive;}
set { _isAlive = value;}
}
private static string _Name;
public static string Name
{
get { return _Name; }
set { _Name = value; }
}
public PlayerData()
{
_isAlive = false;
_Name = "";
}
public static void SetisAlive(bool a)
{
_isAlive = a;
}
}
class Program
{
static void Main(string[] args)
{
string EnterName = "";
//Array of Player Data
PlayerData[] PlayerDataAr = new PlayerData[24];
for (int x = 0; x < 24; x++ )
{
PlayerDataAr[x] = new PlayerData();
}
//Set up the Console
Console.Title = "Hunger Games";
Console.SetBufferSize(100, 42);
Console.SetWindowSize(100, 42);
Console.BackgroundColor = ConsoleColor.Yellow;
Console.Clear();
Console.ForegroundColor = ConsoleColor.Magenta;
Console.BackgroundColor = ConsoleColor.DarkRed;
Console.WriteLine("Welcome");
Console.BackgroundColor = ConsoleColor.Yellow;
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Enter the names for tributes and press enter when done:");
//Loop through collecting names
for(int x = 0; x < 25; x++)
{
Console.Write("--> ");
EnterName = Console.ReadLine();
if (EnterName == "")
{
break;
}
else
{
//Assign Player Data
PlayerDataAr[x].Name = EnterName; //Error appears here
PlayerDataAr[x].isAlive = true;
}
}
Console.Clear();
for (int x = 0; x < 24; x++)
{
}
//Start Game
while(true)
{
Console.ReadLine();
}
}
}
}
它返回:
我不知道
Name
和isAlive
都在说什么。任何帮助将不胜感激。
最佳答案
从PlayerData
删除静态:
public class PlayerData
{
private bool _isAlive;
public bool isAlive
{
get { return _isAlive;}
set { _isAlive = value;}
}
private string _Name;
public string Name
{
get { return _Name; }
set { _Name = value; }
}
public PlayerData()
{
_isAlive = false;
_Name = "";
}
public void SetisAlive(bool a)
{
_isAlive = a;
}
}
更好的设计是使用自动实现的属性:
public class PlayerData
{
public bool isAlive
{
get;
set;
}
public string Name
{
get;
set;
}
public PlayerData()
{
isAlive = false; // redundant isAlive == false by default
Name = "";
}
// redundant: you can easily put isAlive = value;
public void SetisAlive(bool value)
{
isAlive = value;
}
}
static
表示基于类的:PlayerData
总体上具有奇异的isAlive
属性值。您想要不同的行为:每个PlayerData
实例都有其自己的属性值,这就是为什么isAlive
应该只是实例属性(没有static
)的原因。关于c# - C#类数组,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/32391904/