我已经阅读了很多文章,并尝试了许多不同的方法,最后得出了实际可行的解决方案,这是其他堆栈溢出文章的休闲功能,可以添加效果并将其保存到文件中,可以起到附加效果并保存的作用但是问题是保存的caf。文件不可读。我看到它在主目录上创建了文件,但无法播放。任何想法导致问题的将不胜感激
func playAudio(pitch : Float, rate: Float, reverb: Float, echo: Float) {
// Initialize variables
audioEngine = AVAudioEngine()
audioPlayerNode = AVAudioPlayerNode()
audioEngine.attachNode(audioPlayerNode)
// Setting the pitch
let pitchEffect = AVAudioUnitTimePitch()
pitchEffect.pitch = pitch
audioEngine.attachNode(pitchEffect)
// Setting the platback-rate
let playbackRateEffect = AVAudioUnitVarispeed()
playbackRateEffect.rate = rate
audioEngine.attachNode(playbackRateEffect)
// Setting the reverb effect
let reverbEffect = AVAudioUnitReverb()
reverbEffect.loadFactoryPreset(AVAudioUnitReverbPreset.Cathedral)
reverbEffect.wetDryMix = reverb
audioEngine.attachNode(reverbEffect)
// Setting the echo effect on a specific interval
let echoEffect = AVAudioUnitDelay()
echoEffect.delayTime = NSTimeInterval(echo)
audioEngine.attachNode(echoEffect)
// Chain all these up, ending with the output
audioEngine.connect(audioPlayerNode, to: playbackRateEffect, format: nil)
audioEngine.connect(playbackRateEffect, to: pitchEffect, format: nil)
audioEngine.connect(pitchEffect, to: reverbEffect, format: nil)
audioEngine.connect(reverbEffect, to: echoEffect, format: nil)
audioEngine.connect(echoEffect, to: audioEngine.mainMixerNode, format: nil)
// Good practice to stop before starting
audioPlayerNode.stop()
// Play the audio file
if(audioEngine != nil){
audioEngine?.stop()
}
audioPlayerNode.scheduleFile(audioFile, atTime: nil, completionHandler: {
print("Complete")
})
try! audioEngine.start()
let dirPaths: AnyObject = NSSearchPathForDirectoriesInDomains( NSSearchPathDirectory.DocumentDirectory, NSSearchPathDomainMask.UserDomainMask, true)[0]
let tmpFileUrl: NSURL = NSURL.fileURLWithPath(dirPaths.stringByAppendingPathComponent("dddeffefsdctedSoundf23f13.caf"))
filteredOutputURL = tmpFileUrl
do{
print(dirPaths)
print(tmpFileUrl)
self.newAudio = try! AVAudioFile(forWriting: tmpFileUrl, settings:[
AVFormatIDKey: NSNumber(unsignedInt:kAudioFormatAppleLossless),
AVEncoderAudioQualityKey : AVAudioQuality.Medium.rawValue,
AVEncoderBitRateKey : 12800,
AVNumberOfChannelsKey: 2,
AVSampleRateKey : 44100.0
])
audioEngine.mainMixerNode.installTapOnBus(0, bufferSize: 2048, format: audioEngine.mainMixerNode.inputFormatForBus(0)) {
(buffer: AVAudioPCMBuffer!, time: AVAudioTime!) -> Void in
print(self.newAudio.length)
print("=====================")
print(self.audioFile.length)
print("**************************")
if (self.newAudio.length) < (self.audioFile.length){//Let us know when to stop saving the file, otherwise saving infinitely
do{
//print(buffer)
try self.newAudio.writeFromBuffer(buffer)
}catch _{
print("Problem Writing Buffer")
}
}else{
self.audioEngine.mainMixerNode.removeTapOnBus(0)//if we dont remove it, will keep on tapping infinitely
}
}
}catch _{
print("Problem")
}
audioPlayerNode.play()
最佳答案
您需要刷新并关闭文件音频文件,以便正确写出caf文件。
看到AVAudioFile
没有执行此操作的明确方法,您唯一的希望似乎是在完成后将newAudio
设置为nil,并希望在AVAudioFile
的dealloc
期间完成此操作:
self.audioEngine.mainMixerNode.removeTapOnBus(0)
print("finish?")
self.newAudio = nil // hopefully flush & close, if there are no other strong references
关于ios - 录制具有附加效果的音频,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/39238180/