我知道这个问题在这里被问过无数次了,我已经在SO和其他来源中寻找解决方案,但我只是无法解决错误。我的ClientPlayer类属性有一个getter和setter,当调用某个按钮时,会在GUI中调用setter,并且我想在客户端连接并将对象发送到服务器后使用getter。调用方法“ this.client.sendTCP(clientPlayer.getPlayerName());”在ClientController中返回nullPointerException。
错误:“ JavaFX应用程序线程” java.lang.IllegalArgumentException:对象不能为null。
我的猜测是,我将创建一个新的ClientPlayer实例一次,因此返回null,因为我的字符串playerName最初设置为none。但是,我不确定如何解决该问题。我真的很感谢任何帮助。
public class ClientPlayer implements Serializable {
public ClientPlayer() {
}
private String playerName;
public void setPlayerName(String playerName) {
this.playerName = playerName;
}
public String getPlayerName() {
return this.playerName;
}
}
在我的GUI代码的相关部分下面,我设置了一个按钮以将其连接到服务器:
ClientPlayer clientPlayer = new ClientPlayer();
clientToGame.setOnAction((ActionEvent w) -> {
clientPlayer.setPlayerName(clientNameText.getText());
clientController.connect();
window.setScene(lobbyScene);
});
这是我的客户端类的一部分,在这里我尝试获取名称并发送到服务器:
public class ClientController() {
ClientPlayer clientPlayer = new ClientPlayer();
public void connect() {
if (client.isConnected()) {
Logger.getLogger(getClass().getName()).log(Level.INFO, "You are already connected to :{0}", config.getHost());
return;
}
this.client.start();
try {
this.client.connect(5000, config.getHost(), config.getTCPPort());
System.out.println("Successfully connected to " + config.getHost());
this.client.sendTCP(clientPlayer.getPlayerName());
} catch (IOException ex) {
Logger.getLogger(getClass().getName()).log(Level.SEVERE, "Server connection failed: {0}", ex.getMessage());
throw new RuntimeException(ex);
}
MessageRegistry.registerMessages(client.getKryo());
this.client.addListener(listener);
}
}
最佳答案
在您的GUI中,创建一个ClientPlayer
实例并在其上调用setPlayerName()
。然后在ClientController
中,创建一个新的ClientPlayer
实例(从不调用setPlayerName()
),然后在其上调用getPlayerName()
。由于您从未为该实例设置播放器名称,因此getPlayerName()
当然会返回null。
您需要确定“拥有” ClientPlayer
实例的责任。如果是ClientController
的责任,则可以在getClientPlayer()
中添加ClientController
方法,然后执行
clientToGame.setOnAction((ActionEvent w) -> {
clientController.getClientPlayer().setPlayerName(clientNameText.getText());
clientController.connect();
window.setScene(lobbyScene);
});
并从您的GUI类中完全删除
ClientPlayer
。如果拥有它,则是GUI类的责任,然后将对它的引用传递给connect()
方法,并从控制器中删除ClientPlayer
字段:public class ClientController() {
// ClientPlayer clientPlayer = new ClientPlayer();
public void connect(ClientPlayer clientPlayer) {
if (client.isConnected()) {
Logger.getLogger(getClass().getName()).log(Level.INFO, "You are already connected to :{0}", config.getHost());
return;
}
this.client.start();
try {
this.client.connect(5000, config.getHost(), config.getTCPPort());
System.out.println("Successfully connected to " + config.getHost());
this.client.sendTCP(clientPlayer.getPlayerName());
} catch (IOException ex) {
Logger.getLogger(getClass().getName()).log(Level.SEVERE, "Server connection failed: {0}", ex.getMessage());
throw new RuntimeException(ex);
}
MessageRegistry.registerMessages(client.getKryo());
this.client.addListener(listener);
}
}
而且当然
clientToGame.setOnAction((ActionEvent w) -> {
clientPlayer.setPlayerName(clientNameText.getText());
clientController.connect(clientPlayer);
window.setScene(lobbyScene);
});
关于java - 尝试发送到服务器时,为什么我的 setter/getter 返回null?,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/41982694/