这真的很简单,但是我无法弄清楚自己在做什么错。

我有一个视图控制器,中间有一个视图。我想画像下面的圆圈:

ios - iOS-在 View  Controller 中绘制甜甜圈-LMLPHP

我遇到的主要问题是无法显示在视图上。我现在只是想画一条线,但是显然缺少一些关键。这是我的代码:

@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIView *centerView;

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];

    [[UIColor brownColor] set];
    CGContextRef currentContext =UIGraphicsGetCurrentContext();
    CGContextSetLineWidth(currentContext,5.0f);
    CGContextMoveToPoint(currentContext,50.0f, 10.0f);
    CGContextAddLineToPoint(currentContext,100.0f, 200.0f);
    CGContextStrokePath(currentContext);

}

最佳答案

您可以使用CAShapeLayer。这是一个说明如何做到的游乐场。另外,我还加入了动画。

    import UIKit
    import PlaygroundSupport

    class AnimatedRingView: UIView {
        private static let animationDuration = CFTimeInterval(2)
        private let π = CGFloat.pi
        private let startAngle = 1.5 * CGFloat.pi
        private let strokeWidth = CGFloat(8)
        var proportion = CGFloat(0.5) {
            didSet {
                setNeedsLayout()
            }
        }

        private lazy var circleLayer: CAShapeLayer = {
            let circleLayer = CAShapeLayer()
            circleLayer.strokeColor = UIColor.gray.cgColor
            circleLayer.fillColor = UIColor.clear.cgColor
            circleLayer.lineWidth = self.strokeWidth
            self.layer.addSublayer(circleLayer)
            return circleLayer
        }()

        private lazy var ringlayer: CAShapeLayer = {
            let ringlayer = CAShapeLayer()
            ringlayer.fillColor = UIColor.clear.cgColor
            ringlayer.strokeColor = self.tintColor.cgColor
            ringlayer.lineCap = kCALineCapRound
            ringlayer.lineWidth = self.strokeWidth
            self.layer.addSublayer(ringlayer)
            return ringlayer
        }()

        override func layoutSubviews() {
            super.layoutSubviews()
            let radius = (min(frame.size.width, frame.size.height) - strokeWidth - 2)/2
            let circlePath = UIBezierPath(arcCenter: center, radius: radius, startAngle: startAngle, endAngle: startAngle + 2 * π, clockwise: true)
            circleLayer.path = circlePath.cgPath
            ringlayer.path = circlePath.cgPath
            ringlayer.strokeEnd = proportion


        }

        func animateRing(From startProportion: CGFloat, To endProportion: CGFloat, Duration duration: CFTimeInterval = animationDuration) {
            let animation = CABasicAnimation(keyPath: "strokeEnd")
            animation.duration = duration
            animation.fromValue = startProportion
            animation.toValue = endProportion
            animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
            ringlayer.strokeEnd = endProportion
            ringlayer.strokeStart = startProportion
            ringlayer.add(animation, forKey: "animateRing")
        }

    }

    let v = AnimatedRingView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
    PlaygroundPage.current.liveView = v
    v.animateRing(From: 0, To: 0.5)

关于ios - iOS-在 View Controller 中绘制甜甜圈,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/40555505/

10-09 16:20