我正在尝试使用SDL / opengl进行多重采样,但SDL不接受设置SDL_MULTISAMPLEBUFFERS和SDL_MULTISAMPLESAMPLES。取而代之的是将它们保留为0,然后SDL_SetVideoMode()将失败。我知道我的硬件可以通过4倍多重采样来实现这种像素格式。我正在运行Ubuntu 10.10。
码:
SDL_Init( SDL_INIT_VIDEO );
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 0 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 0 );
SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, 4 );
Uint32 flags;
flags = SDL_OPENGL;
if( m_bFullscreen )
{
flags = flags | SDL_FULLSCREEN;
}
SDL_SetVideoMode( m_sizeX, m_sizeY, 0, flags );
最佳答案
添加这些测试:
if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());
EXIT_FAILURE;
}
和
if ( SDL_SetVideoMode(m_sizeX, m_sizeY, 0, flags) == NULL ) {
fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError());
SDL_Quit();
EXIT_FAILURE;
}
然后观察您的stderr输出。
关于c++ - SDL/opengl多重采样不起作用,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/4683094/