在我打包了我的可打包对象并想将其返回时,变量的值都为0.0!知道为什么吗?
这是我的包裹类:
public class ParcelData implements Parcelable {
public byte mapIsSelected;
public byte carIsSelected;
public byte gameIsPaused;
public float positionX ;
public float positionY ;
public float angle;
public int whichMap;
public int whichCar;
public ParcelData(byte mapIsSelected, byte carIsSelected, byte gameIsPaused, float positionX, float positionY, float angle, int whichMap, int whichCar){
this.mapIsSelected = mapIsSelected;
this.carIsSelected = carIsSelected;
this.gameIsPaused = gameIsPaused;
this.positionX = positionX;
this.positionY = positionY;
this.angle = angle;
this.whichCar = whichCar;
this.whichMap = whichMap;
}
public int describeContents() {
return 0;
}
public void writeToParcel(Parcel dest, int flags) {
dest.writeByte(mapIsSelected);
dest.writeByte(carIsSelected);
dest.writeByte(gameIsPaused);
dest.writeFloat(positionX);
dest.writeFloat(positionY);
dest.writeFloat(angle);
dest.writeInt(whichCar);
dest.writeInt(whichMap);
}
private ParcelData(Parcel in) {
mapIsSelected = in.readByte();
carIsSelected = in.readByte();
gameIsPaused = in.readByte();
positionX = in.readFloat();
positionY = in.readFloat();
angle = in.readFloat();
whichMap = in.readInt();
whichCar = in.readInt();
}
public static final Parcelable.Creator<ParcelData> CREATOR = new Parcelable.Creator<ParcelData>() {
public ParcelData createFromParcel(Parcel in) {
return new ParcelData(in);
}
public ParcelData[] newArray(int size) {
// TODO Auto-generated method stub
return new ParcelData[size];
}
};
}
这是我创建包裹的方式,然后返回到包裹:
data = new ParcelData((byte)1, (byte)1, (byte)1, 4.0f, 4.0f, 4.0f, 2, 2);
final Parcel parcelData = Parcel.obtain();
data.writeToParcel(parcelData, 0);
recievedData = ParcelData.CREATOR.createFromParcel(parcelData);
Log.d ("test", "test: "+ recievedData.positionY); // always 0.0 ?!?!!?
谢谢
最佳答案
好的,最后我有了解决方案:)
在使用ParcelData.CREATOR.createFromParcel之前,我需要将Parcel的数据位置设置回0
data = new ParcelData((byte)1, (byte)1, (byte)1, 4.0f, 4.0f, 4.0f, 2, 2);
final Parcel parcelData = Parcel.obtain();
data.writeToParcel(parcelData, 0);
parcelData.setDataPosition(0) //<----- Solution
recievedData = ParcelData.CREATOR.createFromParcel(parcelData);
关于android - 在宗地之后,宗地的变量的值始终为0.0,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/14113831/