我有来自“ ScoreHistory.swift”的以下变量:

// ScoreHistory.swift

class ScoreHistory: NSObject, NSCoding {

var datePlayed: NSDate
var totalScore: Int
var totalAnswered: Int
var totalDuration: Int
var gameStatus: String


在我的QuizViewController中,我具有以下变量:

// QuizViewController.swift

var datePlayed = NSDate()
var totalScore = 0
var totalAnswered = 0
var totalDuration = 0
var gameStatus: String?


在每个游戏会话之后,用户可能会得到以下信息:(将显示在“ ScoreViewController”中)

// Example data

datePlayed: (date today)
totalScore: 10
totalAnswered: 15
totalDuration: 1 min. 3 sec.
gameStatus: Exam Finished


我需要从QuizViewController获取以上数据以存储到“ ScoreHistory.swift”
我需要将数据显示在ScoreViewController.swift中:

// ScoreViewController.swift

class ScoreViewController: UIViewController, UINavigationControllerDelegate {

// in viewDidLoad()

if let score = score {

    navigationItem.title = score.datePlayed.description
    datePlayedLabel.text = score.datePlayed.description
    totalScoreLabel.text   = score.totalScore.description
    totalAnsweredLabel.text   = score.totalAnswered.description
    totalDurationLabel.text   = score.totalDuration.description
    gameStatusLabel.text   = score.gameStatus
}


如何将生成的数据从QuizViewContoller存储到ScoreHistory?以及如何将上述数据显示到ScoreViewController?

我的ScoreHistory看起来像这样:

class ScoreHistory: NSObject, NSCoding {

// MARK: Properties

var datePlayed: NSDate
var totalScore: Int
var totalAnswered: Int
var totalDuration: Int
var gameStatus: String

// MARK: Archiving Paths

static let DocumentsDirectory = NSFileManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask).first!
static let ArchiveURL = DocumentsDirectory.URLByAppendingPathComponent("scores")

// MARK: Types

struct PropertyKey {
    static let datePlayedKey = "datePlayed"
    static let totalScoreKey = "totalScore"
    static let totalAnsweredKey = "totalAnswered"
    static let totalDurationKey = "totalDuration"
    static let gameStatusKey = "gameStatus"
}

// MARK: Initialization

init?(datePlayed: NSDate, totalScore: Int, totalAnswered: Int, totalDuration: Int, gameStatus: String) {
    // Initialize stored properties.

    self.datePlayed = datePlayed
    self.totalScore = totalScore
    self.totalAnswered = totalAnswered
    self.totalDuration = totalDuration
    self.gameStatus = gameStatus


    super.init()

    // Initialization should fail if there is no name or if the rating is negative.
    if gameStatus.isEmpty {
        return nil
    }
}

// MARK: NSCoding

func encodeWithCoder(aCoder: NSCoder) {

    aCoder.encodeObject(datePlayed, forKey: PropertyKey.datePlayedKey)
    aCoder.encodeInteger(totalScore, forKey: PropertyKey.totalScoreKey)
    aCoder.encodeInteger(totalAnswered, forKey: PropertyKey.totalAnsweredKey)
    aCoder.encodeInteger(totalDuration, forKey: PropertyKey.totalDurationKey)
    aCoder.encodeObject(gameStatus, forKey: PropertyKey.gameStatusKey)
}

required convenience init?(coder aDecoder: NSCoder) {

    let datePlayed = aDecoder.decodeObjectForKey(PropertyKey.datePlayedKey) as? NSDate
    let totalScore = aDecoder.decodeIntegerForKey(PropertyKey.totalScoreKey)
    let totalAnswered = aDecoder.decodeIntegerForKey(PropertyKey.totalAnsweredKey)
    let totalDuration = aDecoder.decodeIntegerForKey(PropertyKey.totalDurationKey)
    let gameStatus = aDecoder.decodeObjectForKey(PropertyKey.gameStatusKey) as! String

    // Must call designated initializer.
    self.init(datePlayed: datePlayed!, totalScore: totalScore, totalAnswered: totalAnswered, totalDuration: totalDuration, gameStatus: gameStatus)
}

}

最佳答案

我不确定我是否正确理解您的问题。是您的问题:


如何将分数历史记录存储到文件中。
如何将更改的信息从一个视图控制器获取到另一视图控制器。


根据您提供的代码,我无法弄清楚。

回答1。
您已正确实现ScoreHistory类中的NSCoding方法。我在这里假设这是您的模型类,它必须包含整个游戏中收集的数据。
要将数据保存到文件中,只需使用NSKeyedArchiver对象。该代码的示例是:

    func saveStatisticsToDisk() {
    let isSuccessfulSave = NSKeyedArchiver.archiveRootObject(savedScore, toFile: ScoreHistory.scoreStore.path!)

    if !isSuccessfulSave {
        //Set the alert properties.
        let title = "Warning"
        let message = "Unable to save the scores"
        let animationFlag = true

        //configure the alert.
        let alertMessage = UIAlertController.init(title: title, message: message, preferredStyle: .Alert)
        let okAction = UIAlertAction(title: "Ok", style: .Default) {
            (action) -> Void in
            self.presentingViewController?.dismissViewControllerAnimated(animationFlag, completion: nil)
        }
        alertMessage.addAction(okAction)

        //Present the alert.
        self.presentViewController(alertMessage, animated: animationFlag, completion: nil)
    }
}


回答2。
这更加复杂,因为您希望将数据从一个视图控制器获取到另一视图控制器。编码最佳实践表明,您应该使用NSNotifications来通知从一个视图控制器到另一个视图控制器的更改。这对于防止强参考循环是必要的。

这意味着在QuizViewController中,您具有ScoreHistory类的实例。我们称之为“ quizScoreHistory”。在测验期间,实例quizScoreHistory会更新,并且在玩家完成一个关卡时,或者如您所说:“完成会话后”,ScoreViewController需要知道“ quizScoreHistory”的详细信息,以便它可以显示信息给玩家。

我在这里向您展示如何使用字典userInfo作为标准NSNotification来执行此操作。
在类QuizViewController中,使用以下代码将通知放置在默认通知中心中:

    func notifyOnTrackChanges() {
//This function makes a dictionary with the key value pairs that reflect your ScoreHistory class.
//The a notification is posted under the name "scoreDidChange" posting the dictionary as userInfo.
//The ScoreOverviewController will pick this up and store the values in the score to be displayed.

    let userInfo : [String: String] = ["date played": dateformatter.stringFromDate((self.quizScoreHistory.datePlayed)!), "total score": String((self.quizScoreHistory.totalScore)!), "total answered": String((self.quizScoreHistory.totalAnswered)!), "total duration": String((self.quizScoreHistory.gameStatus)!), "game status": String((self.quizScoreHistory.gameStatus)!)]
    let trackDetailNotificationCenter = NSNotificationCenter.defaultCenter()
    trackDetailNotificationCenter.postNotificationName("scoreDidChange", object: self, userInfo: userInfo)
}


我在这里将userInfo作为字符串放在字典中,因为您只想在ScoreViewController中对其进行显示,并理解您提供的代码,您只需要将得分历史记录作为字符串显示在单元格中即可。

现在,您想在ScoreViewController中接收通知。可以执行此操作以在viewDidLoad,viewWillAppear中实现以下代码,或者更好地将其编写为SetHistory实例中的setter。

        //This is the observer created to get the changes back from the QuizViewController.
    let notificationCenter = NSNotificationCenter.defaultCenter()
    let operationsQueue = NSOperationQueue.mainQueue()
    self.scoreChangedObserver = notificationCenter.addObserverForName("scoreDidChange", object: nil, queue: operationsQueue, usingBlock: { (notification: NSNotification!) -> Void in

        let score.datePlayed = notification.userInfo!["date played"]!
        let score.totalScore = notification.userInfo!["total score"]!
        let score.totalAnswered = notification.userInfo!["total answered"]!
        let score.totalDuration = notification.userInfo!["total duration"]!
        let score.gameStatus = notification.userInfo!["gameStatus"]!

        self.displayScore()
    })


然后,假设显示得分是该方法的属性,则显示得分可能看起来像您在问题中提供的那样:

func displayScore() {
    if let score = score {

        navigationItem.title = score.datePlayed
        datePlayedLabel.text = score.datePlayed
        totalScoreLabel.text   = score.totalScore
        totalAnsweredLabel.text   = score.totalAnswered
        totalDurationLabel.text   = score.totalDuration
        gameStatusLabel.text   = score.gameStatus
    }
}


我希望这会有所帮助。

关于ios - 如何在Swift中使用NSCoding存储从ViewController生成的值,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/35381702/

10-09 09:59