我很困惑...我今天正在做这个,现在不知道发生了什么。它不是我的iBeacon,因为我可以使用Locate
iOS应用找到它。我正在创建自己的位置管理器,不确定是否因为我将NSObject子类化而确切地将其称为子类。这里是:
//
// LocationManager.swift
// onebeacon
//
// Created by Eamon White on 2/24/18.
// Copyright © 2018 EamonWhite. All rights reserved.
//
import Foundation
import CoreLocation
protocol LocationManagerDelegate: class {
func locationManagerDidUpdateLocation(_ locationManager: LocationManager, location: CLLocation)
func locationManagerDidUpdateHeading(_ locationManager: LocationManager, heading: CLHeading, accuracy: CLLocationDirection)
func locationManagerDidEnterRegion(_ locationManager: LocationManager, didEnterRegion region: CLRegion)
func locationManagerDidExitRegion(_ locationManager: LocationManager, didExitRegion region: CLRegion)
func locationManagerDidDetermineState(_ locationManager: LocationManager, didDetermineState state: CLRegionState, region: CLRegion)
func locationManagerDidRangeBeacons(_ locationManager: LocationManager, beacons: [CLBeacon], region: CLBeaconRegion)
}
class LocationManager: NSObject, CLLocationManagerDelegate {
private var locationManager: CLLocationManager!
weak var delegate: LocationManagerDelegate?
var beaconsToRange: [CLBeaconRegion]
var currentLocation: CLLocation!
override init() {
self.beaconsToRange = []
super.init()
self.locationManager = CLLocationManager()
self.locationManager.desiredAccuracy = kCLLocationAccuracyBestForNavigation
self.locationManager.distanceFilter = kCLDistanceFilterNone
self.locationManager.headingFilter = kCLHeadingFilterNone
self.locationManager.pausesLocationUpdatesAutomatically = false
self.locationManager.delegate = self
self.enableLocationServices()
}
func enableLocationServices() {
self.checkStatus(status: CLLocationManager.authorizationStatus())
}
func checkStatus(status: CLAuthorizationStatus) {
switch status {
case .notDetermined:
// Request when-in-use authorization initially
locationManager.requestAlwaysAuthorization()
break
case .restricted, .denied:
// Disable location features
print("send an alert that the app will not function")
break
case .authorizedWhenInUse:
locationManager.requestAlwaysAuthorization()
// Enable basic location features
break
case .authorizedAlways:
locationManager.startUpdatingLocation()
locationManager.startUpdatingHeading()
self.monitorBeacons()
// Enable any of your app's location features
break
}
}
func monitorBeacons() {
print("monitorBeacons()")
if CLLocationManager.isMonitoringAvailable(for:
CLBeaconRegion.self) {
print("monitorBeacons().monitoringIsAvailable")
// Match all beacons with the specified UUID
let proximityUUID = UUID(uuidString:
"12345678-B644-4520-8F0C-720EAF059935")
let beaconRegion = CLBeaconRegion(
proximityUUID: proximityUUID!,
major: 0x0001,
minor: 0x0002,
identifier: "iBeacon")
beaconRegion.notifyEntryStateOnDisplay = true;
self.locationManager?.startMonitoring(for: beaconRegion)
print("\(String(describing: self.locationManager?.monitoredRegions)) + monitoredRegions")
}
}
//MARK: - CLLocationManagerDelegate
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
for location in locations {
self.delegate?.locationManagerDidUpdateLocation(self, location: location)
}
self.currentLocation = manager.location
}
func locationManager(_ manager: CLLocationManager, didUpdateHeading newHeading: CLHeading) {
self.delegate?.locationManagerDidUpdateHeading(self, heading: newHeading, accuracy: newHeading.headingAccuracy)
}
func locationManager(_ manager: CLLocationManager, didEnterRegion region: CLRegion) {
if region is CLBeaconRegion {
// Start ranging only if the feature is available.
if CLLocationManager.isRangingAvailable() {
locationManager?.startRangingBeacons(in: region as! CLBeaconRegion)
// Store the beacon so that ranging can be stopped on demand.
beaconsToRange.append(region as! CLBeaconRegion)
}
}
self.delegate?.locationManagerDidEnterRegion(self, didEnterRegion: region)
}
func locationManager(_ manager: CLLocationManager, didExitRegion region: CLRegion) {
self.delegate?.locationManagerDidExitRegion(self, didExitRegion: region)
}
func locationManager(_ manager: CLLocationManager, didDetermineState state: CLRegionState, for region: CLRegion) {
if region is CLBeaconRegion {
print("determined state of beacon")
// Start ranging only if the feature is available.
if CLLocationManager.isRangingAvailable() {
print("determined state of beacon and started ranging")
locationManager?.startRangingBeacons(in: region as! CLBeaconRegion)
// Store the beacon so that ranging can be stopped on demand.
beaconsToRange.append(region as! CLBeaconRegion)
}
}
self.delegate?.locationManagerDidDetermineState(self, didDetermineState: state, region: region)
}
func locationManager(_ manager: CLLocationManager,
didRangeBeacons beacons: [CLBeacon],
in region: CLBeaconRegion) {
self.delegate?.locationManagerDidRangeBeacons(self, beacons: beacons, region: region)
}
func locationManagerShouldDisplayHeadingCalibration(_ manager: CLLocationManager) -> Bool {
return true
}
func locationManager(_ manager: CLLocationManager,
didChangeAuthorization status: CLAuthorizationStatus) {
self.checkStatus(status: status)
}
}
在我的
ViewController
中,我以这种非常直接的方式使用它(在顶部:委托方法...对于该问题来说无关紧要,在底部:实例化):import UIKit
import SceneKit
import ARKit
import CoreLocation
class ViewController: UIViewController, ARSCNViewDelegate, LocationManagerDelegate {
func locationManagerDidUpdateLocation(_ locationManager: LocationManager, location: CLLocation) {
}
func locationManagerDidUpdateHeading(_ locationManager: LocationManager, heading: CLHeading, accuracy: CLLocationDirection) {
}
func locationManagerDidEnterRegion(_ locationManager: LocationManager, didEnterRegion region: CLRegion) {
}
func locationManagerDidExitRegion(_ locationManager: LocationManager, didExitRegion region: CLRegion) {
}
func locationManagerDidDetermineState(_ locationManager: LocationManager, didDetermineState state: CLRegionState, region: CLRegion) {
}
func locationManagerDidRangeBeacons(_ locationManager: LocationManager, beacons: [CLBeacon], region: CLBeaconRegion) {
print("\(beacons) + beacons for ranging")
if beacons.count > 0 {
let nearestBeacon = beacons.first!
let major = CLBeaconMajorValue(truncating: nearestBeacon.major)
let minor = CLBeaconMinorValue(truncating: nearestBeacon.minor)
print("major: \(major)")
print("minor: \(minor)")
print("accuracy: \(nearestBeacon.accuracy)")
switch nearestBeacon.proximity {
case .immediate:
print("--- immediate ---")
case .near:
print("--- near ---")
case .far:
print("--- far ---")
case .unknown:
print("--- proximity unknown ---")
}
}
}
var sceneView: ARSCNView!
var locationManager: LocationManager!
override func viewDidLoad() {
super.viewDidLoad()
sceneView = ARSCNView()
locationManager = LocationManager()
locationManager.delegate = self
...
我的控制台输出是:
2018-02-24 20:40:30.927542-0500 onebeacon[1275:423523] [DYMTLInitPlatform] platform initialization successful
2018-02-24 20:40:32.799470-0500 onebeacon[1275:423484] Metal GPU Frame Capture Enabled
2018-02-24 20:40:32.801237-0500 onebeacon[1275:423484] Metal API Validation Enabled
monitorBeacons()
monitorBeacons().monitoringIsAvailable
Optional(Set([CLBeaconRegion (identifier:'iBeacon', uuid:12345678-B644-4520-8F0C-720EAF059935, major:1, minor:2)])) + monitoredRegions
iBeacon的所有详细信息都是正确的,从今天开始它们就没有任何可能改变,因为它一直都被插入并且没有被访问。问题总结如下:似乎将区域添加到“要监视的区域”列表中,但是监视似乎从未开始,因为我没有中继iBeacon信息的控制台消息。
更新
我将保留我提供的答案,因为它可能是其中的一部分(也许不是)...但是现在看来它开始了两次:
2018-02-24 21:35:13.341162-0500 onebeacon[1345:444027] [DYMTLInitPlatform] platform initialization successful
2018-02-24 21:35:16.504017-0500 onebeacon[1345:443977] Metal GPU Frame Capture Enabled
2018-02-24 21:35:16.505384-0500 onebeacon[1345:443977] Metal API Validation Enabled
monitorBeacons()
monitorBeacons().monitoringIsAvailable
Optional(Set([CLBeaconRegion (identifier:'iBeacon', uuid:12345678-B644-4520-8F0C-720EAF059935, major:1, minor:2)])) + monitoredRegions
2018-02-24 21:35:16.747004-0500 onebeacon[1345:443977] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
2018-02-24 21:35:16.747969-0500 onebeacon[1345:443977] [MC] Reading from public effective user settings.
monitorBeacons()
monitorBeacons().monitoringIsAvailable
Optional(Set([CLBeaconRegion (identifier:'iBeacon', uuid:12345678-B644-4520-8F0C-720EAF059935, major:1, minor:2)])) + monitoredRegions
如您所见,
monitorBeacons()...
行发生了两次,我检查以确保没有其他的LocationManager实例化也没有。更新
我缩小了范围...问题似乎是
didDetermineState
函数最初并未触发,我必须从信标走出范围(或接近它)...然后返回并触发didDetermineState
方法,有谁知道为什么我在信标半径范围内无法发射?更新
看来我的手机正在识别它在某个区域中,因为当我走出该区域时,会触发
didExitRegion
方法,然后触发didDetermineState
方法...奇怪,因为如果didExitRegion
方法正在触发,则应该已经确定了状态:2018-02-24 23:01:09.650445-0500 onebeacon[422:33762] [App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction
2018-02-24 23:01:09.651978-0500 onebeacon[422:33762] [App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction
2018-02-24 23:01:15.007844-0500 onebeacon[422:33762] [App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction
2018-02-24 23:01:15.007893-0500 onebeacon[422:33762] [App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction
2018-02-24 23:02:00.002451-0500 onebeacon[422:33762] Status bar could not find cached time string image. Rendering in-process.
...(put in for easier reading)...
did exit region --- CLBeaconRegion (identifier:'iBeacon', uuid:12345678-B644-4520-8F0C-720EAF059935, major:1, minor:2)
determined state of beacon
determined state of beacon and started ranging
[] + beacons for ranging
[] + beacons for ranging
[] + beacons for ranging
[] + beacons for ranging
[] + beacons for ranging
[] + beacons for ranging
[] + beacons for ranging
什么是预提交处理程序警告?这些相关吗?
最佳答案
我的didDetermineState
函数在应用程序的初始加载时停止工作。如果我走出了信标范围,然后又回到范围内,则触发didDetermineState
方法(以及enter/exit
区域方法)。我购买了另一个iBeacon ...,它工作正常...而且,奇怪的是,当我同时使用两个信标时,didDetermineState
会在初始加载时检测到两个信标。我不确定为什么didDetermineState
在单独使用时停止为一个信标...
关于ios - CLLocationManager不监视区域,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/48969476/