我很困惑...我今天正在做这个,现在不知道发生了什么。它不是我的iBeacon,因为我可以使用Locate iOS应用找到它。我正在创建自己的位置管理器,不确定是否因为我将NSObject子类化而确切地将其称为子类。这里是:

//
//  LocationManager.swift
//  onebeacon
//
//  Created by Eamon White on 2/24/18.
//  Copyright © 2018 EamonWhite. All rights reserved.
//

import Foundation
import CoreLocation

protocol LocationManagerDelegate: class {
    func locationManagerDidUpdateLocation(_ locationManager: LocationManager, location: CLLocation)
    func locationManagerDidUpdateHeading(_ locationManager: LocationManager, heading: CLHeading, accuracy: CLLocationDirection)
    func locationManagerDidEnterRegion(_ locationManager: LocationManager, didEnterRegion region: CLRegion)
    func locationManagerDidExitRegion(_ locationManager: LocationManager, didExitRegion region: CLRegion)
    func locationManagerDidDetermineState(_ locationManager: LocationManager, didDetermineState state: CLRegionState, region: CLRegion)
    func locationManagerDidRangeBeacons(_ locationManager: LocationManager, beacons: [CLBeacon], region: CLBeaconRegion)
}


class LocationManager: NSObject, CLLocationManagerDelegate {
    private var locationManager: CLLocationManager!
    weak var delegate: LocationManagerDelegate?
    var beaconsToRange: [CLBeaconRegion]
    var currentLocation: CLLocation!

    override init() {
        self.beaconsToRange = []
        super.init()

        self.locationManager = CLLocationManager()
        self.locationManager.desiredAccuracy = kCLLocationAccuracyBestForNavigation
        self.locationManager.distanceFilter = kCLDistanceFilterNone
        self.locationManager.headingFilter = kCLHeadingFilterNone
        self.locationManager.pausesLocationUpdatesAutomatically = false
        self.locationManager.delegate = self

        self.enableLocationServices()
    }

    func enableLocationServices() {
        self.checkStatus(status: CLLocationManager.authorizationStatus())
    }

    func checkStatus(status: CLAuthorizationStatus) {
        switch status {
        case .notDetermined:
            // Request when-in-use authorization initially
            locationManager.requestAlwaysAuthorization()
            break

        case .restricted, .denied:
            // Disable location features
            print("send an alert that the app will not function")
            break

        case .authorizedWhenInUse:
            locationManager.requestAlwaysAuthorization()
            // Enable basic location features
            break

        case .authorizedAlways:
            locationManager.startUpdatingLocation()
            locationManager.startUpdatingHeading()
            self.monitorBeacons()
            // Enable any of your app's location features
            break
        }
    }

    func monitorBeacons() {
        print("monitorBeacons()")
        if CLLocationManager.isMonitoringAvailable(for:
            CLBeaconRegion.self) {
            print("monitorBeacons().monitoringIsAvailable")
            // Match all beacons with the specified UUID
            let proximityUUID = UUID(uuidString:
                "12345678-B644-4520-8F0C-720EAF059935")

            let beaconRegion = CLBeaconRegion(
                proximityUUID: proximityUUID!,
                major: 0x0001,
                minor: 0x0002,
                identifier: "iBeacon")

            beaconRegion.notifyEntryStateOnDisplay = true;

            self.locationManager?.startMonitoring(for: beaconRegion)
            print("\(String(describing: self.locationManager?.monitoredRegions)) + monitoredRegions")
        }
    }

    //MARK: - CLLocationManagerDelegate

    func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
        for location in locations {
            self.delegate?.locationManagerDidUpdateLocation(self, location: location)
        }

        self.currentLocation = manager.location
    }

    func locationManager(_ manager: CLLocationManager, didUpdateHeading newHeading: CLHeading) {
        self.delegate?.locationManagerDidUpdateHeading(self, heading: newHeading, accuracy: newHeading.headingAccuracy)
    }

    func locationManager(_ manager: CLLocationManager, didEnterRegion region: CLRegion) {
        if region is CLBeaconRegion {
            // Start ranging only if the feature is available.
            if CLLocationManager.isRangingAvailable() {
                locationManager?.startRangingBeacons(in: region as! CLBeaconRegion)

                // Store the beacon so that ranging can be stopped on demand.
                beaconsToRange.append(region as! CLBeaconRegion)
            }
        }
        self.delegate?.locationManagerDidEnterRegion(self, didEnterRegion: region)
    }

    func locationManager(_ manager: CLLocationManager, didExitRegion region: CLRegion) {
        self.delegate?.locationManagerDidExitRegion(self, didExitRegion: region)
    }

    func locationManager(_ manager: CLLocationManager, didDetermineState state: CLRegionState, for region: CLRegion) {
        if region is CLBeaconRegion {
            print("determined state of beacon")
            // Start ranging only if the feature is available.
            if CLLocationManager.isRangingAvailable() {
                print("determined state of beacon and started ranging")
                locationManager?.startRangingBeacons(in: region as! CLBeaconRegion)
                // Store the beacon so that ranging can be stopped on demand.
                beaconsToRange.append(region as! CLBeaconRegion)
            }
        }

        self.delegate?.locationManagerDidDetermineState(self, didDetermineState: state, region: region)
    }

    func locationManager(_ manager: CLLocationManager,
                         didRangeBeacons beacons: [CLBeacon],
                         in region: CLBeaconRegion) {
        self.delegate?.locationManagerDidRangeBeacons(self, beacons: beacons, region: region)
    }

    func locationManagerShouldDisplayHeadingCalibration(_ manager: CLLocationManager) -> Bool {
        return true
    }

    func locationManager(_ manager: CLLocationManager,
                         didChangeAuthorization status: CLAuthorizationStatus) {
        self.checkStatus(status: status)
    }
}

在我的ViewController中,我以这种非常直接的方式使用它(在顶部:委托方法...对于该问题来说无关紧要,在底部:实例化):
import UIKit
import SceneKit
import ARKit
import CoreLocation

class ViewController: UIViewController, ARSCNViewDelegate, LocationManagerDelegate {

    func locationManagerDidUpdateLocation(_ locationManager: LocationManager, location: CLLocation) {

    }

    func locationManagerDidUpdateHeading(_ locationManager: LocationManager, heading: CLHeading, accuracy: CLLocationDirection) {

    }

    func locationManagerDidEnterRegion(_ locationManager: LocationManager, didEnterRegion region: CLRegion) {

    }

    func locationManagerDidExitRegion(_ locationManager: LocationManager, didExitRegion region: CLRegion) {

    }

    func locationManagerDidDetermineState(_ locationManager: LocationManager, didDetermineState state: CLRegionState, region: CLRegion) {

    }

    func locationManagerDidRangeBeacons(_ locationManager: LocationManager, beacons: [CLBeacon], region: CLBeaconRegion) {
        print("\(beacons) + beacons for ranging")
        if beacons.count > 0 {
            let nearestBeacon = beacons.first!
            let major = CLBeaconMajorValue(truncating: nearestBeacon.major)
            let minor = CLBeaconMinorValue(truncating: nearestBeacon.minor)

            print("major: \(major)")
            print("minor: \(minor)")
            print("accuracy: \(nearestBeacon.accuracy)")

            switch nearestBeacon.proximity {
            case .immediate:
                print("--- immediate ---")
            case .near:
                print("--- near ---")
            case .far:
                print("--- far ---")
            case .unknown:
                print("--- proximity unknown ---")
            }
        }
    }


    var sceneView: ARSCNView!
    var locationManager: LocationManager!

    override func viewDidLoad() {
        super.viewDidLoad()
        sceneView = ARSCNView()

        locationManager = LocationManager()
        locationManager.delegate = self

        ...

我的控制台输出是:
2018-02-24 20:40:30.927542-0500 onebeacon[1275:423523] [DYMTLInitPlatform] platform initialization successful
2018-02-24 20:40:32.799470-0500 onebeacon[1275:423484] Metal GPU Frame Capture Enabled
2018-02-24 20:40:32.801237-0500 onebeacon[1275:423484] Metal API Validation Enabled
monitorBeacons()
monitorBeacons().monitoringIsAvailable
Optional(Set([CLBeaconRegion (identifier:'iBeacon', uuid:12345678-B644-4520-8F0C-720EAF059935, major:1, minor:2)])) + monitoredRegions

iBeacon的所有详细信息都是正确的,从今天开始它们就没有任何可能改变,因为它一直都被插入并且没有被访问。问题总结如下:似乎将区域添加到“要监视的区域”列表中,但是监视似乎从未开始,因为我没有中继iBeacon信息的控制台消息。

更新

我将保留我提供的答案,因为它可能是其中的一部分(也许不是)...但是现在看来它开始了两次:
2018-02-24 21:35:13.341162-0500 onebeacon[1345:444027] [DYMTLInitPlatform] platform initialization successful
2018-02-24 21:35:16.504017-0500 onebeacon[1345:443977] Metal GPU Frame Capture Enabled
2018-02-24 21:35:16.505384-0500 onebeacon[1345:443977] Metal API Validation Enabled
monitorBeacons()
monitorBeacons().monitoringIsAvailable
Optional(Set([CLBeaconRegion (identifier:'iBeacon', uuid:12345678-B644-4520-8F0C-720EAF059935, major:1, minor:2)])) + monitoredRegions
2018-02-24 21:35:16.747004-0500 onebeacon[1345:443977] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
2018-02-24 21:35:16.747969-0500 onebeacon[1345:443977] [MC] Reading from public effective user settings.
monitorBeacons()
monitorBeacons().monitoringIsAvailable
Optional(Set([CLBeaconRegion (identifier:'iBeacon', uuid:12345678-B644-4520-8F0C-720EAF059935, major:1, minor:2)])) + monitoredRegions

如您所见,monitorBeacons()...行发生了两次,我检查以确保没有其他的LocationManager实例化也没有。

更新

我缩小了范围...问题似乎是didDetermineState函数最初并未触发,我必须从信标走出范围(或接近它)...然后返回并触发didDetermineState方法,有谁知道为什么我在信标半径范围内无法发射?

更新

看来我的手机正在识别它在某个区域中,因为当我走出该区域时,会触发didExitRegion方法,然后触发didDetermineState方法...奇怪,因为如果didExitRegion方法正在触发,则应该已经确定了状态:
2018-02-24 23:01:09.650445-0500 onebeacon[422:33762] [App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction
2018-02-24 23:01:09.651978-0500 onebeacon[422:33762] [App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction
2018-02-24 23:01:15.007844-0500 onebeacon[422:33762] [App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction
2018-02-24 23:01:15.007893-0500 onebeacon[422:33762] [App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction
2018-02-24 23:02:00.002451-0500 onebeacon[422:33762] Status bar could not find cached time string image. Rendering in-process.

...(put in for easier reading)...

did exit region --- CLBeaconRegion (identifier:'iBeacon', uuid:12345678-B644-4520-8F0C-720EAF059935, major:1, minor:2)
determined state of beacon
determined state of beacon and started ranging
[] + beacons for ranging
[] + beacons for ranging
[] + beacons for ranging
[] + beacons for ranging
[] + beacons for ranging
[] + beacons for ranging
[] + beacons for ranging

什么是预提交处理程序警告?这些相关吗?

最佳答案

我的didDetermineState函数在应用程序的初始加载时停止工作。如果我走出了信标范围,然后又回到范围内,则触发didDetermineState方法(以及enter/exit区域方法)。我购买了另一个iBeacon ...,它工作正常...而且,奇怪的是,当我同时使用两个信标时,didDetermineState会在初始加载时检测到两个信标。我不确定为什么didDetermineState在单独使用时停止为一个信标...

关于ios - CLLocationManager不监视区域,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/48969476/

10-09 08:52