当我尝试通过SKPhysicsJointFixed加入两个SKSpriteNodes时,它们似乎完全没有连接而分开。我似乎无济于事。这是我的代码...
CGPoint position = CGPointMake(100, 100);
CGSize size = CGSizeMake(4, 64);
SKSpriteNode *node1 = [SKSpriteNode spriteNodeWithColor:[SKColor whiteColor] size:size];
node1.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:size];
node1.position = position;
SKSpriteNode *node2 = [SKSpriteNode spriteNodeWithColor:[SKColor whiteColor] size:size];
node2.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:size];
node2.position = position;
[scene addChild:node1];
[scene addChild:node2];
SKPhysicsJointFixed *joint = [SKPhysicsJointFixed jointWithBodyA:node1.physicsBody
bodyB:node2.physicsBody
anchor:CGPointMake(100, 100)];
[scene.physicsWorld addJoint:joint];
提前致谢。
最佳答案
这是我的工作代码。
CGPoint position = CGPointMake(100, 350);
CGPoint position2 = CGPointMake(100, 420);
CGSize size = CGSizeMake(4, 164);
SKSpriteNode *node1 = [SKSpriteNode spriteNodeWithColor:[SKColor whiteColor] size:size];
node1.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:size];
node1.position = position;
SKSpriteNode *node2 = [SKSpriteNode spriteNodeWithColor:[SKColor redColor] size:size];
node2.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:size];
node2.position = position2;
[scene addChild:node1];
[scene addChild:node2];
SKPhysicsJointFixed *joint = [SKPhysicsJointFixed jointWithBodyA:node1.physicsBody
bodyB:node2.physicsBody
anchor:CGPointMake(node1.position.x, node1.position.y-30)];
[scene.physicsWorld addJoint:joint];
关于ios - 如何使用SKPhysicsJointFixed连接两个SKSpriteNode,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/24300696/