我将opengl用于教育目的,但是创建多个聚光灯来代表路灯时遇到了麻烦。我使用一个迭代器来创建多个迭代器,但是最后只有最后一个聚光灯发光,我相信问题出在addlight方法中,但是我不知道发生了什么。
在下图中,您可以看到发生的情况。
https://imgur.com/Y77eHln
#include "CreateLamps.h"
std::vector<SpotLight> lamp;
CreateLamps::CreateLamps(int number) {
for (int i = 0; i < number; i++) {
SpotLight *spot = new SpotLight(-8.0f, 5.f, (i*10) + 30.0f, 1.f);
lamp.push_back(*spot);
}
}
void CreateLamps::Add() {
std::vector<SpotLight>::iterator it = lamp.begin();
while (it != lamp.end())
{
glPushMatrix();
glTranslatef(1, 0, 30.0);
glTranslatef(it->position[0], it->position[3] * 3, it->position[2]);
glRotatef(100.f, -5.0, -10, 0);
it->addlight();
it->draw();
it++;
glPopMatrix();
}
}
#include "SpotLight.h"
using namespace std;
GLfloat target[3] = { 0.0f, 0.0f, 0.0f };
GLfloat color[3] = { 1.0f, 1.0f, 1.0f };
GLfloat cutoff(5.0f);
GLfloat exponent(15.0f);
SpotLight::SpotLight(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
position[0] = x;
position[1] = y;
position[2] = z;
position[3] = w;
direction[0] = target[0] - position[0];
direction[1] = target[1] - position[1];
direction[2] = (target[2] - position[2]);
}
void SpotLight::addlight() {
glEnable(GL_LIGHT1);
glLightfv(GL_LIGHT1, GL_DIFFUSE, color);
glLightfv(GL_LIGHT1, GL_SPECULAR, color);
glLightfv(GL_LIGHT1, GL_POSITION, position);
glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, direction);
glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, cutoff);
glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, exponent);
}
void SpotLight::draw() {
if (!glIsEnabled(GL_LIGHT1))
return;
glPushMatrix();
GLfloat up[3] = { 0, 1, 0 };
lookAt(position, target, up);
GLfloat ambient[4] = { 0.8f, 0.8f, 0.8f, 1.0f };
GLfloat diffuse[4] = { 0.01f, 0.01f, 0.01f, 1.0f };
GLfloat specular[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
GLfloat shininess = 32.0f;
glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, specular);
glMaterialf(GL_FRONT, GL_SHININESS, shininess);
glutSolidCone(0.3, 0.6, 10, 10);
glPushMatrix();
glTranslatef(0, 0, 0.1f);
glutSolidCylinder(0.2, 0.39, 10, 10);
glPopMatrix();
glDisable(GL_LIGHTING);
glColor3fv(color);
glutSolidSphere(0.2, 100, 100);
glEnable(GL_LIGHTING);
glPopMatrix();
}
void SpotLight::normalize(const GLfloat* vec, GLfloat* output)
{
GLfloat length = sqrtf(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]);
output[0] /= length;
output[1] /= length;
output[2] /= length;
}
void SpotLight::cross(const GLfloat* vec1, const GLfloat* vec2, GLfloat * output) {
output[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1];
output[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2];
output[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0];
}
void SpotLight::lookAt(GLfloat* eye, GLfloat* center, GLfloat* up)
{
GLfloat f[3] = { center[0] - eye[0],
center[1] - eye[1],
center[2] - eye[2] };
normalize(f, f);
GLfloat u[3];
normalize(up, u);
GLfloat s[3];
cross(f, u, s);
normalize(s, s);
cross(s, f, u);
normalize(u, u);
}
void drawScene() {
glPushMatrix();
glTranslatef(pointlight.position[0], pointlight.position[1], pointlight.position[2]);
pointlight.addLight();
glPopMatrix();
// Draw road
glPushMatrix();
glScalef(10, 10, 8.5);
glTranslatef(-0.018f, 0, 0.75);
glRotatef(180.f, 0, 1, 0);
models[0]->renderTheModel();
glPopMatrix();
//Draw Car Model
glPushMatrix();
glMultMatrixf(carros[0]->local);
carros[0]->draw();
glPopMatrix();
//Draw spotlights
glPushMatrix();
lamps->Add();
glPopMatrix();
}
最佳答案
您仅设置了LIGHT1,这意味着将仅启用1个灯(最后一个)。如果指定GL_LIGHT0 +索引,则可以启用更多功能。
void SpotLight::addlight(int index) {
glEnable(GL_LIGHT0 + index);
glLightfv(GL_LIGHT0 + index, GL_DIFFUSE, color);
glLightfv(GL_LIGHT0 + index, GL_SPECULAR, color);
glLightfv(GL_LIGHT0 + index, GL_POSITION, position);
glLightfv(GL_LIGHT0 + index, GL_SPOT_DIRECTION, direction);
glLightf(GL_LIGHT0 + index, GL_SPOT_CUTOFF, cutoff);
glLightf(GL_LIGHT0 + index, GL_SPOT_EXPONENT, exponent);
}
然后,您只需在启用时传递索引
void CreateLamps::Add() {
std::vector<SpotLight>::iterator it = lamp.begin();
while (it != lamp.end())
{
glPushMatrix();
glTranslatef(1, 0, 30.0);
glTranslatef(it->position[0], it->position[3] * 3, it->position[2]);
glRotatef(100.f, -5.0, -10, 0);
it->addlight(it - lamp.begin());
it->draw();
it++;
glPopMatrix();
}
}
请注意,在8点之后可能会用光,所以您可能需要检查GL_MAX_LIGHTS的值...
int numLights = 0;
glGetIntegerv(GL_MAX_LIGHTS, &numLights);
std::cout << "GL_MAX_LIGHTS " << numLights << std::endl;
关于c++ - opengl中的多个聚光灯不起作用,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/56031177/