2个问题:
1-我试图理解基于速率的自适应逻辑代码(完整的cpp代码在底部),我不太理解getBufferedPercent
函数返回的内容。
2-在哪里可以找到有关此类功能的适当文档?
这是RateBasedAdaptationLogic.cpp代码:
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "RateBasedAdaptationLogic.h"
using namespace dash::logic;
using namespace dash::xml;
using namespace dash::http;
using namespace dash::mpd;
RateBasedAdaptationLogic::RateBasedAdaptationLogic (IMPDManager *mpdManager, stream_t *stream) :
AbstractAdaptationLogic (mpdManager, stream),
mpdManager (mpdManager),
count (0),
currentPeriod (mpdManager->getFirstPeriod()),
width (0),
height (0)
{
this->width = var_InheritInteger(stream, "dash-prefwidth");
this->height = var_InheritInteger(stream, "dash-prefheight");
}
Chunk* RateBasedAdaptationLogic::getNextChunk()
{
if(this->mpdManager == NULL)
return NULL;
if(this->currentPeriod == NULL)
return NULL;
uint64_t bitrate = this->getBpsAvg();
if(this->getBufferPercent() < MINBUFFER)
bitrate = 0;
Representation *rep = this->mpdManager->getRepresentation(this->currentPeriod, bitrate, this->width, this->height);
if ( rep == NULL )
return NULL;
std::vector<Segment *> segments = this->mpdManager->getSegments(rep);
if ( this->count == segments.size() )
{
this->currentPeriod = this->mpdManager->getNextPeriod(this->currentPeriod);
this->count = 0;
return this->getNextChunk();
}
if ( segments.size() > this->count )
{
Segment *seg = segments.at( this->count );
Chunk *chunk = seg->toChunk();
//In case of UrlTemplate, we must stay on the same segment.
if ( seg->isSingleShot() == true )
this->count++;
seg->done();
chunk->setCalculatedBW(this->getBpsAvg());
return chunk;
}
return NULL;
}
const Representation *RateBasedAdaptationLogic::getCurrentRepresentation() const
{
return this->mpdManager->getRepresentation( this->currentPeriod, this->getBpsAvg() );
}
最佳答案
您的问题与videolan项目中的代码有关。您粘贴的代码是on the videolan web server。
The videolan developers page说他们有一个IRC频道(irc://irc.videolan.org/videolan)和mailing lists,您可以在其中提问。
我建议您再读一遍DASH stream_filter module中的代码,尤其是缓冲区目录(该目录将计算您要查询的缓冲区百分比),然后在IRC或邮件列表上询问特定问题。
不幸的是,这段代码似乎没有注释或文档。如果正常渠道没有帮助,您可以询问作者。它们足够友好,可以在文件顶部的版权声明中包含电子邮件地址。
关于c++ - bufferedPercent如何工作,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/20184926/