我想在Qt中非常有效地绘制基本2D形状(正方形),因此我继承了 QOpenGLWidget ,如下所示:
WatorOpenGLWidget.hpp
#include <QOpenGLWidget>
#include <QPainter>
#include "Environment.hpp"
#ifndef WATOROPENGLWIDGET_HPP
#define WATOROPENGLWIDGET_HPP
class WatorOpenGLWidget : public QOpenGLWidget
{
private:
Environment* environment;
public:
WatorOpenGLWidget(QWidget* widget, Environment* environment);
void initializeGL() override;
void paintGL() override;
void resizeGL(int w, int h) override;
void setEnvironment(Environment *e) {this->environment = e;};
};
#endif // WATOROPENGLWIDGET_HPP
WatorOpenGLWidget.cpp #include "WatorOpenGLWidget.hpp"
#include <iostream>
WatorOpenGLWidget::WatorOpenGLWidget(QWidget* widget, Environment* e): QOpenGLWidget(widget), environment(e){
}
void WatorOpenGLWidget::initializeGL() {
glClearColor(0, 0, 0, 1);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
}
void WatorOpenGLWidget::paintGL(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
QPainter painter(this);
painter.setBrush(QBrush(Qt::blue));
painter.drawRect(0, 0, 3 * environment->getWidth(), 3 * environment->getHeight());
std::vector<Agent*> agents = environment->getAgents();
for(uint32_t i = 0; i < agents.size(); i++){
painter.setBrush(agents[i]->getColor());
painter.drawRect(agents[i]->getX() * 3, agents[i]->getY() * 3, 3, 3);
}
}
void WatorOpenGLWidget::resizeGL(int w, int h){
glViewport(0, 0, w, h);
}
然后从mainwindow类创建自定义窗口小部件 WatorOpenGLWidget :#include "Mainwindow.hpp"
#include "ui_mainwindow.h"
#include "Environment.hpp"
#include "Fish.hpp"
#include "Shark.hpp"
#include <iostream>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(updateEnvironment()));
timer->start(20);
tick = 0;
initializeEnvironment();
opengl_widget = new WatorOpenGLWidget(nullptr, environment);
opengl_widget->setFixedSize(3 * environment->getWidth(), 3 * environment->getHeight());
ui->scrollAreaWidgetContents->layout()->addWidget(opengl_widget);
updateGUI();
}
void MainWindow::initializeEnvironment(){
this->environment = new Environment(100, 100, 0);
std::vector<Agent*> agents;
for(uint32_t i = 0; i < 5000; i++){
agents.push_back(new Fish());
}
for(uint32_t i = 0; i < 1000; i++){
agents.push_back(new Shark());
}
this->environment->placeAgents(agents);
}
void MainWindow::updateEnvironment(){
initializeEnvironment();
std::vector<Agent*> agents = environment->getAgents();
for(uint32_t i = 0; i < agents.size(); i++){
agents[i]->decide();
}
updateGUI();
}
void MainWindow::updateGUI(){
opengl_widget->setEnvironment(environment);
opengl_widget->paintGL();
tick++;
std::string tick_text = "tick " + std::to_string(tick);
ui->tickLabel->setText(QString::fromStdString(tick_text));
}
MainWindow::~MainWindow()
{
delete timer;
delete environment;
delete ui;
}
每次计时器触发绘图时,绘图效果都很好,但是在运行时会生成以下输出:QPainter::begin: Paint device returned engine == 0, type: 1
QPainter::setBrush: Painter not active
QPainter::drawRects: Painter not active
QPainter::setBrush: Painter not active
QPainter::drawRects: Painter not active
QPainter::setBrush: Painter not active
QPainter::drawRects: Painter not active
我应该怎么做才能避免这种情况?另外,使用QPainter对象是否比使用OpenGL本机函数消耗更多的CPU? 最佳答案
您不应该直接调用paintGL()
,而应该调用update()
方法,该方法将调用paintEvent()
方法,而这又将调用paintGL()
。
void MainWindow::updateGUI(){
opengl_widget->setEnvironment(environment);
opengl_widget->update();
tick++;
ui->tickLabel->setText(QString("tick %1").arg(tick));
}