我正在尝试自定义EChart,Github上用于条形图的库,用于我自己的目的。在此文件中:https://github.com/zhuhuihuihui/EChart/blob/master/EChart/EColumn.m
我正在尝试修改setGrade:
方法,以便与其从图形底部向上重新绘制整个条形,而不仅仅是在条形顶部上绘制至图形中的下一个所需Y位置。我在下面添加了一个GIF,以显示我遇到的问题。
这是绘制此条的代码(以及下面的CABasicAnimation):
-(void)setGrade:(float)grade {
_grade = grade;
UIBezierPath *progressline = [UIBezierPath bezierPath];
[progressline moveToPoint:CGPointMake(self.frame.size.width/2.0, self.frame.size.height)];
[progressline addLineToPoint:CGPointMake(self.frame.size.width/2.0, (1 - grade) * self.frame.size.height)];
_chartLine.path = progressline.CGPath;
_chartLine.strokeEnd = 1.0;
CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
pathAnimation.duration = 1.0;
pathAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
pathAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
pathAnimation.toValue = [NSNumber numberWithFloat:1.0f];
[_chartLine addAnimation:pathAnimation forKey:@"strokeEndAnimation"];
}
从EColumnChart.m(https://github.com/zhuhuihuihui/EChart/blob/master/EChart/EColumnChart.m)调用此代码
这是相关的部分,第一部分是第一次进行初始化,第二部分是我自定义以更新值,调用
setGrade:
方法 if (nil == eColumn) {
eColumn = [[EColumn alloc] initWithFrame:CGRectMake(widthOfTheColumnShouldBe * 0.5 + (i * widthOfTheColumnShouldBe * 1.5), 0, widthOfTheColumnShouldBe, self.frame.size.height)];
eColumn.shouldAnimate = NO;
eColumn.backgroundColor = [UIColor clearColor];
eColumn.grade = eColumnDataModel.value / _fullValueOfTheGraph;
eColumn.eColumnDataModel = eColumnDataModel;
[eColumn setDelegate:self];
[self addSubview:eColumn];
} else {
eColumn.shouldAnimate = YES;
eColumn.grade = eColumnDataModel.value / _fullValueOfTheGraph;
}
[_eColumns setObject:eColumn forKey:[NSNumber numberWithInteger:currentIndex ]];
_fullValueOfTheGraph具有自己的算法,可以确定应绘制多远的图形。 eColumnDataModel.value只是我给它的整数,它是条形列的Y值。
我对贝塞尔曲线不太熟悉。使bezier路径成为ivar并以某种方式跟踪顶部位置的诀窍是吗?
更新:
我试图在setGrade:方法的开始部分使用此代码,但是它只会在最后一次更新和当前更新之间产生一些细微的差别。我添加了prevGrade ivar,这是用于更新栏的最后一个成绩。它很接近,但是好像我需要组合贝塞尔曲线路径才能获得完整的条形。有任何想法吗?
UIBezierPath *_progressline = [UIBezierPath bezierPath];
if (_prevGrade != 0.0f) {
if (grade < _prevGrade) { //Bar graph going down
[_progressline moveToPoint:CGPointMake(self.frame.size.width/2.0, (1 + _prevGrade) * self.frame.size.height)];
} else { //Bar graph going up
[_progressline moveToPoint:CGPointMake(self.frame.size.width/2.0, (1 - _prevGrade) * self.frame.size.height)];
}
} else {
[_progressline moveToPoint:CGPointMake(self.frame.size.width/2.0, self.frame.size.height)];
}
[_progressline addLineToPoint:CGPointMake(self.frame.size.width/2.0, (1 - grade) * self.frame.size.height)];
最佳答案
我认为您需要为path
而不是CAShapeLayer
设置strokeEnd
动画。我一直在测试您共享的存储库中的代码,并进行了一些更改以使_chartLine
动画化。
这是setGrade:
方法的代码
-(void)setGrade:(float)grade
{
_grade = grade;
if(_chartLine.path == nil)
{
UIBezierPath *_progressline = [UIBezierPath bezierPath];
if (_prevGrade != 0.0f) {
if (grade < _prevGrade) { //Bar graph going down
[_progressline moveToPoint:CGPointMake(self.frame.size.width/2.0, (1 + _prevGrade) * self.frame.size.height)];
} else { //Bar graph going up
[_progressline moveToPoint:CGPointMake(self.frame.size.width/2.0, (1 - _prevGrade) * self.frame.size.height)];
}
} else {
[_progressline moveToPoint:CGPointMake(self.frame.size.width/2.0, self.frame.size.height)];
}
[_progressline addLineToPoint:CGPointMake(self.frame.size.width/2.0, (1 - grade) * self.frame.size.height)];
_chartLine.path = _progressline.CGPath;
_chartLine.strokeEnd = 1.0;
}else
{
CAKeyframeAnimation *morph = [CAKeyframeAnimation animationWithKeyPath:@"path"];
morph.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
morph.values = [self getPathValuesForAnimation:_chartLine startGrade:_prevGrade neededGrade:_grade];
morph.duration = 1;
morph.removedOnCompletion = YES;
morph.fillMode = kCAFillModeForwards;
morph.delegate = self;
[_chartLine addAnimation:morph forKey:@"pathAnimation"];
_chartLine.path = (__bridge CGPathRef _Nullable)((id)[morph.values lastObject]);
}
_prevGrade = grade;
}
//this method return values for path animation
-(NSArray*)getPathValuesForAnimation:(CAShapeLayer*)layer startGrade:(float)currentGrade neededGrade:(float)neededGrade
{
NSMutableArray * values = [NSMutableArray array];
if(_prevGrade != 0.0f)
[values addObject:(id)layer.path];
UIBezierPath * finalPath = [UIBezierPath bezierPath];
[finalPath moveToPoint:CGPointMake(self.frame.size.width/2.0, self.frame.size.height)];
[finalPath addLineToPoint:CGPointMake(self.frame.size.width/2.0,(1 - neededGrade)*self.frame.size.height)];
[values addObject:(id)[finalPath CGPath]];
return values;
}
希望这对您有所帮助,对我来说很棒
这就是它的工作方式((我的gif导出器不好,所以您看到的所有故障都是我的gif导出器的问题)
这是与
_chartLine.lineCap = kCALineCapButt;
这是
_chartLine.lineCap = kCALineCapRound;