使用 UIKit Dynamics 我想以某种方式组合 UIAttachmentBehavior 和 UICollisionBehavior,以便用户可以拖动 View (使用 UIPanGestureRecognizer )但不会离开某个区域。

问题出现了,当用户/UIView 与碰撞行为的边界发生碰撞时,因为没有垂直移动是可能的。

IE。当与边界区域的左侧发生碰撞时,一个人“卡在”那里并且无法上下移动,恰到好处。将 UIView 拖回用于去那里的确切路径。

高度赞赏 UIDynamicItemBehavior 解决此问题的任何帮助(尝试弹性、摩擦和阻力,但无济于事)。

最佳答案

我认为您以错误的方式实现了 UIPanGestureRecognizer。试试下面的例子。只需创建一个新项目并将此代码粘贴到您的 ViewController 中即可。如果需要减少可拖动区域,可以使用 dragView 函数。

import UIKit

class ViewController: UIViewController, UICollisionBehaviorDelegate {

    var collision: UICollisionBehavior!
    var animator: UIDynamicAnimator!

    override func viewDidLoad() {
        super.viewDidLoad()

        let container = UIView(frame: CGRect(x: 30, y: 60, width: 300, height: 500))
        self.view.addSubview(container)
        container.backgroundColor = .gray

        self.animator = UIDynamicAnimator(referenceView: container);
        //self.animator.setValue(true, forKey: "debugEnabled")

        let greenBox = UIView(frame: CGRect(x: 60, y: 240, width: 50, height: 50))
        greenBox.backgroundColor = .green
        container.addSubview(greenBox)

        let blueBox = UIView(frame: CGRect(x: 10, y: 10, width: 50, height: 50))
        blueBox.backgroundColor = .blue
        container.addSubview(blueBox)

        let redBox = UIView(frame: CGRect(x: 200, y: 300, width: 50, height: 50))
        redBox.backgroundColor = .red
        container.addSubview(redBox)

        self.collision = UICollisionBehavior(items: [greenBox, blueBox, redBox])
        self.collision.translatesReferenceBoundsIntoBoundary = true
        self.collision.collisionMode = .everything
        self.animator.addBehavior(self.collision)
        self.collision.collisionDelegate = self


        let c = UIDynamicItemBehavior(items: [redBox])
        c.density = 10000
        self.animator.addBehavior(c)

        let noRotation = UIDynamicItemBehavior(items: [greenBox, blueBox])
        noRotation.allowsRotation = false
        self.animator.addBehavior(noRotation)

        let panGesture = UIPanGestureRecognizer(target: self, action: #selector(self.dragView(_:)))
        greenBox.isUserInteractionEnabled = true
        greenBox.addGestureRecognizer(panGesture)

        let panGesture2 = UIPanGestureRecognizer(target: self, action: #selector(self.dragView(_:)))
        blueBox.isUserInteractionEnabled = true
        blueBox.addGestureRecognizer(panGesture2)

    }


    @objc func dragView(_ sender:UIPanGestureRecognizer){

        if let viewDrag = sender.view {
            self.view.bringSubview(toFront: viewDrag)
            let translation = sender.translation(in: self.view)
            viewDrag.center = CGPoint(x: viewDrag.center.x + translation.x, y: viewDrag.center.y + translation.y)
            sender.setTranslation(CGPoint.zero, in: self.view)
            animator.updateItem(usingCurrentState: viewDrag)
        }
    }

}

关于ios - 结合 UIAttachmentBehavior 和 UICollisionBehavior,我们在Stack Overflow上找到一个类似的问题:https://stackoverflow.com/questions/30956577/

10-08 23:57