我正在制作石头,纸张,剪刀游戏,并致力于排除边缘情况。
函数是setPlayerMoves(),该函数应该为玩家移动设置以前未定义的全局变量,并为它们提供1-99之间的“值”。如何排除边缘情况,例如错误的移动类型(例如“ rok”)或错误的值(例如100)。
这是我不正确的代码:
function setPlayerMoves(player, moveOneType, moveOneValue, moveTwoType, moveTwoValue, moveThreeType, moveThreeValue) {
if (player === 'Player One' && (moveOneType && moveTwoType && moveThreeType === 'rock' || 'paper' || 'scissors') && (moveOneValue && moveTwoValue && moveThreeValue === (>= 1 && <= 99))) {
playerOneMoveOneType = 'rock';
playerOneMoveTwoType = 'paper';
playerOneMoveThreeType = 'scissors';
playerOneMoveOneValue = 11;
playerOneMoveTwoValue = 33;
playerOneMoveThreeValue = 55;
} else if (player === 'Player Two') {
playerTwoMoveOneType = 'rock';
playerTwoMoveTwoType = 'paper';
playerTwoMoveThreeType = 'scissors';
playerTwoMoveOneValue = 11;
playerTwoMoveTwoValue = 33;
playerTwoMoveThreeValue = 55;
}
}
最佳答案
问题
用于检查边缘情况的代码是错误的。
(player === 'Player One' && (moveOneType && moveTwoType && moveThreeType === 'rock' || 'paper' || 'scissors') && (moveOneValue && moveTwoValue && moveThreeValue === (>= 1 && <= 99)))
另外,您只检查“玩家一”的边缘情况
解
在分配值之前分别检查值并创建一个
valid
变量let valid = false
let states = ['rock','paper','scissors'];
if((states.indexOf(moveOneType) != -1) && (states.indexOf(moveTwoType) != -1) && (states.indexOf(moveThreeType) != -1)){
// valid state
valid = true;
}else{
valid = false;
}
if((moveOneValue >=1 && moveOneValue <= 99) && (moveTwoValue >=1 && moveTwoValue <= 99) && (moveThreeValue >=1 && moveThreeValue <= 99)){
//valid value
valid = true;
}else{
valid = false
}
然后分配值。
if ((player === 'Player One') && valid) {
playerOneMoveOneType = moveOneType;
playerOneMoveTwoType = moveTwoType;
playerOneMoveThreeType = moveThreeType;
playerOneMoveOneValue = moveOneValue;
playerOneMoveTwoValue = moveTwoValue;
playerOneMoveThreeValue = moveThreeValue;
} else if ((player === 'Player Two') && valid) {
playerTwoMoveOneType = moveOneType;
playerTwoMoveTwoType = moveTwoType;
playerTwoMoveThreeType = moveThreeType;
playerTwoMoveOneValue = moveOneValue;
playerTwoMoveTwoValue = moveTwoValue;
playerTwoMoveThreeValue = moveThreeValue;
}
如果可能的话
分别为player1和player2创建一个对象,如下所示。
let player1 = {
moveOneType:'rock'
moveTwoType:'paper'
moveThreeType:'scissors'
moveOneValue: 23
moveTwoValue: 33
moveThreeValue: 98
}