我使用SpriteKit编写了一个包含大量标记球的iOS游戏。我正在通过构建具有2个 child 的父级SKSpriteNode来构建这些“rollingBalls”:
a)SKShapeNode(实际的圆形)
b)和一个SKLabelNode(标签)
球将在整个屏幕上移动,并与二维物体相互影响,并且完全取决于预期的物理效果(想想台球)。但是,如果可能的话,我希望标签不随父标签一起旋转,以便始终保持可读性。
最简单的方法是什么?
标签不应该是容器的子代吗?还有其他方法可以将其固定到ballShape吗?还是在标签等上可以设置一些属性?
这是我现在得到的:
double ballDiameter = 40;
UIBezierPath* ovalPath = [UIBezierPath bezierPathWithOvalInRect:
CGRectMake(-ballDiameter / 2, -ballDiameter / 2,
ballDiameter, ballDiameter)];
SKSpriteNode *container = [[SKSpriteNode alloc]init];
container.name = @"rollingBall";
SKShapeNode *ballShape = [[SKShapeNode alloc] init];
ballShape.path = ovalPath.CGPath;
SKLabelNode *ballLabel = [SKLabelNode labelNodeWithFontNamed:@"Arial"];
ballLabel.text = @"some random string";
ballLabel.horizontalAlignmentMode = SKLabelHorizontalAlignmentModeCenter;
ballLabel.verticalAlignmentMode = SKLabelVerticalAlignmentModeCenter;
ballLabel.position = CGPointMake(0,0);
[container addChild:ballShape];
[container addChild:ballLabel];
container.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:ballDiameter / 2];
container.physicsBody.usesPreciseCollisionDetection = YES;
最佳答案
将所有标签放在单个容器中,将标签添加到关联节点的userData,然后更新标签位置。
// Add a container as a scene instance variable.
SKNode *labels;
- (void)addLabelContainer
{
labels = [SKNode node];
[self addChild:labels];
}
- (void)addLabelForNode:(SKNode*)node
{
SKLabelNode *label = [SKLabelNode labelNodeWithFontNamed:@"Chalkduster"];
node.userData = [NSMutableDictionary dictionaryWithObject:label forKey:@"label"];
label.text = node.name;
label.fontSize = 5;
label.zPosition = node.zPosition + 1;
[labels addChild:label];
}
- (void)removeLabelForNode:(SKNode*)node
{
[[node.userData objectForKey:@"label"] removeFromParent];
[node.userData removeObjectForKey:@"label"];
}
- (void)update:(NSTimeInterval)currentTime
{
for (SKNode *node in self.children) {
SKNode *label = (SKLabelNode*)[node.userData objectForKey:@"label"];
if (label) {
label.position = node.position;
}
}
}
参见https://github.com/pmark/MartianRover/blob/master/hiSpeed/hiSpeed/Scenes/LimboScene.m