我想从指定点沿其渐变方向绘制提示以捕获发束的结构。就像图2。和图3。从ACM论文中,我在这里链接:Single-View Hair Modeling for Portrait Manipulation。现在,我通过渐变绘制方向图,但是结果看起来非常混乱。
这是我的代码:
#include <opencv2\highgui\highgui.hpp>
#include <opencv2\imgproc\imgproc.hpp>
#include <iostream>
using namespace cv;
using namespace std;
int main(int argv, char* argc[])
{
Mat image = imread("wavy.jpg", 0);
if(!image.data)
return -1;
Mat sobelX1;
Sobel(image, sobelX1, CV_8U, 1, 0, 3);
//imshow("X direction", sobelX);
Mat sobelY1;
Sobel(image, sobelY1, CV_8U, 1, 0, 3);
//imshow("Y direction", sobelY);
Mat sobelX, sobelY;
sobelX1.convertTo(sobelX, CV_32F, 1./255);
sobelY1.convertTo(sobelY, CV_32F, 1./255);
double l_max = -10;
for (int y = 0; y < image.rows; y+=3) // First iteration, to compute the maximum l (longest flow)
{
for (int x = 0; x < image.cols; x+=3)
{
double dx = sobelX.at<float>(y, x); // Gets X component of the flow
double dy = sobelY.at<float>(y, x); // Gets Y component of the flow
CvPoint p = cvPoint(y, x);
double l = sqrt(dx*dx + dy*dy); // This function sets a basic threshold for drawing on the image
if(l>l_max) l_max = l;
}
}
for (int y = 0; y < image.rows; y+=3)
{
for (int x = 0; x < image.cols; x+=3)
{
double dx = sobelX.at<float>(y, x); // Gets X component of the flow
double dy = sobelY.at<float>(y, x); // Gets Y component of the flow
CvPoint p = cvPoint(x, y);
double l = sqrt(dx*dx + dy*dy); // This function sets a basic threshold for drawing on the image
if (l > 0)
{
double spinSize = 5.0 * l/l_max; // Factor to normalise the size of the spin depending on the length of the arrow
CvPoint p2 = cvPoint(p.x + (int)(dx), p.y + (int)(dy));
line(image, p, p2, CV_RGB(0,255,0), 1, CV_AA);
double angle; // Draws the spin of the arrow
angle = atan2( (double) p.y - p2.y, (double) p.x - p2.x);
p.x = (int) (p2.x + spinSize * cos(angle + 3.1416 / 4));
p.y = (int) (p2.y + spinSize * sin(angle + 3.1416 / 4));
line(image, p, p2, CV_RGB(0,255,0), 1, CV_AA, 0 );
}
}
}
imshow("Orientation Map", image);
waitKey(0);
return 0;
}
有人可以给我一些提示吗?
最佳答案
您的Sobel相同,但他们应该为x和y使用不同的代码。 0、1和1、0。最重要的是,您通过将cv8U指定为Sobel中的深度来松开分辨率并进行签名,然后才转换为float。另外,请提供输入分辨率和您的结果图像。